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      phoenix

      Phoenix Channels JavaScript client

      A single connection is established to the server and channels are multiplexed over the connection. Connect to the server using the Socket class:

      let socket = new Socket("/socket", {params: {userToken: "123"}})
      socket.connect()

      The Socket constructor takes the mount point of the socket, the authentication params, as well as options that can be found in the Socket docs, such as configuring the LongPoll transport, and heartbeat.

      Channels are isolated, concurrent processes on the server that subscribe to topics and broker events between the client and server. To join a channel, you must provide the topic, and channel params for authorization. Here's an example chat room example where "new_msg" events are listened for, messages are pushed to the server, and the channel is joined with ok/error/timeout matches:

      let channel = socket.channel("room:123", {token: roomToken})
      channel.on("new_msg", msg => console.log("Got message", msg) )
      $input.onEnter( e => {
      channel.push("new_msg", {body: e.target.val}, 10000)
      .receive("ok", (msg) => console.log("created message", msg) )
      .receive("error", (reasons) => console.log("create failed", reasons) )
      .receive("timeout", () => console.log("Networking issue...") )
      })

      channel.join()
      .receive("ok", ({messages}) => console.log("catching up", messages) )
      .receive("error", ({reason}) => console.log("failed join", reason) )
      .receive("timeout", () => console.log("Networking issue. Still waiting..."))

      Creating a channel with socket.channel(topic, params), binds the params to channel.params, which are sent up on channel.join(). Subsequent rejoins will send up the modified params for updating authorization params, or passing up last_message_id information. Successful joins receive an "ok" status, while unsuccessful joins receive "error".

      With the default serializers and WebSocket transport, JSON text frames are used for pushing a JSON object literal. If an ArrayBuffer instance is provided, binary encoding will be used and the message will be sent with the binary opcode.

      Note: binary messages are only supported on the WebSocket transport.

      While the client may join any number of topics on any number of channels, the client may only hold a single subscription for each unique topic at any given time. When attempting to create a duplicate subscription, the server will close the existing channel, log a warning, and spawn a new channel for the topic. The client will have their channel.onClose callbacks fired for the existing channel, and the new channel join will have its receive hooks processed as normal.

      From the previous example, we can see that pushing messages to the server can be done with channel.push(eventName, payload) and we can optionally receive responses from the push. Additionally, we can use receive("timeout", callback) to abort waiting for our other receive hooks and take action after some period of waiting. The default timeout is 10000ms.

      Lifecycle events of the multiplexed connection can be hooked into via socket.onError() and socket.onClose() events, ie:

      socket.onError( () => console.log("there was an error with the connection!") )
      socket.onClose( () => console.log("the connection dropped") )

      For each joined channel, you can bind to onError and onClose events to monitor the channel lifecycle, ie:

      channel.onError( () => console.log("there was an error!") )
      channel.onClose( () => console.log("the channel has gone away gracefully") )

      onError hooks are invoked if the socket connection drops, or the channel crashes on the server. In either case, a channel rejoin is attempted automatically in an exponential backoff manner.

      onClose hooks are invoked only in two cases. 1) the channel explicitly closed on the server, or 2). The client explicitly closed, by calling channel.leave()

      The Presence object provides features for syncing presence information from the server with the client and handling presences joining and leaving.

      To sync presence state from the server, first instantiate an object and pass your channel in to track lifecycle events:

      let channel = socket.channel("some:topic")
      let presence = new Presence(channel)

      Next, use the presence.onSync callback to react to state changes from the server. For example, to render the list of users every time the list changes, you could write:

      presence.onSync(() => {
      myRenderUsersFunction(presence.list())
      })

      presence.list is used to return a list of presence information based on the local state of metadata. By default, all presence metadata is returned, but a listBy function can be supplied to allow the client to select which metadata to use for a given presence. For example, you may have a user online from different devices with a metadata status of "online", but they have set themselves to "away" on another device. In this case, the app may choose to use the "away" status for what appears on the UI. The example below defines a listBy function which prioritizes the first metadata which was registered for each user. This could be the first tab they opened, or the first device they came online from:

      let listBy = (id, {metas: [first, ...rest]}) => {
      first.count = rest.length + 1 // count of this user's presences
      first.id = id
      return first
      }
      let onlineUsers = presence.list(listBy)

      The presence.onJoin and presence.onLeave callbacks can be used to react to individual presences joining and leaving the app. For example:

      let presence = new Presence(channel)

      // detect if user has joined for the 1st time or from another tab/device
      presence.onJoin((id, current, newPres) => {
      if(!current){
      console.log("user has entered for the first time", newPres)
      } else {
      console.log("user additional presence", newPres)
      }
      })

      // detect if user has left from all tabs/devices, or is still present
      presence.onLeave((id, current, leftPres) => {
      if(current.metas.length === 0){
      console.log("user has left from all devices", leftPres)
      } else {
      console.log("user left from a device", leftPres)
      }
      })
      // receive presence data from server
      presence.onSync(() => {
      displayUsers(presence.list())
      })

      Classes

      Channel
      Presence
      Push
      Socket

      Interfaces

      Message
      PresenceDiff
      PresenceMap
      PresenceMeta
      PresenceOptions
      PresenceState
      SocketOptions

      Type Aliases

      PresenceCallback
      PresenceChooser
      PresenceSyncCallback