# mob_audio_capture v0.1.0 - Table of Contents

> Global device-audio capture (Android MediaProjection/AudioPlaybackCapture) for Mob apps — a test-environment probe that meters audio other apps/native players produce, which the in-app Mob.Audio probes cannot reach

## Pages

- [mob_audio_capture](readme.md)
- [mob_audio_capture — plan &amp; status](plan.md)

## Modules

- [MobAudioCapture](MobAudioCapture.md): **Android only.** Capture the **device's whole output mix** from inside a Mob app —
including audio produced by *other* apps and by native players (a game's own
`AudioTrack`) that bypass `Mob.Audio`.
- [MobAudioCapture.DemoScreen](MobAudioCapture.DemoScreen.md): A ready-to-run sample screen exercising `MobAudioCapture`, shipped so a generated
app can kick the tires the moment the plugin is activated. Declared in the plugin
manifest's `:screens`. Delete it (and the manifest entry) in a real app.

