All notable changes to mob are documented here.
Format: Keep a Changelog. Versioning: SemVer.
Full module documentation: hexdocs.pm/mob.
[0.6.6]
Added
RELEASE.md— canonical release-process documentation covering the mix.exs-driven trigger model, the patch-bump-default-with-mandatory- permission rule, CHANGELOG conventions, when a bump is warranted (new functionality, bug fixes, doc improvements, dep bumps) vs. when it isn't (CI tweaks, hook changes, internal refactors), the tests-and-docs-with-new-functionality non-negotiables, and the per-step idempotency ofrelease.yml. Linked frommob_devandmob_newCLAUDE.md by URL so the canonical process is one file..githooks/pre-push— committed pre-push hook that runs the cheap preflight (format + credo + warnings-as-errors) on every push and the full release preflight (test suite +mob.security_scanwhere present) only whenmix.exschanged. Activate per-clone withgit config core.hooksPath .githooks.CLAUDE.md"Release flow" section linking to the new docs.
[0.6.5]
Fixed
- HexDocs source links pointed at the non-existent
mainbranch — corrected tomasterso each</>glyph next to a heading now opens the actual source file in the GitHub repo. mob_nif.zigcalled the variadicenif_make_list/2(not exposed inmob_erts.zig) from the BT paired-list finisher; the Android arm64 build failed at link. Switched to the non-variadicenif_make_list_from_array(env, &empty, 0).
Added
.github/workflows/test.yml— runsmix test,mix format --check-formatted,mix credo --strict,mix erlfmt --check src/,xcrun clang-format,swiftlint, andmix deps.auditon push to master and on every PR..github/workflows/release.yml— on tag push, creates a GitHub Release whose body is the matching## [X.Y.Z]section from this changelog (falls back to auto-generated commit notes if the tag has no section).PLAN.md— three-layer CI + integration-test plan covering the gap between unit tests and on-device verification.
[0.6.4]
Added
Mob.GpuView/Mob.UI.gpu_view/1— Metal fragment-shader surface on iOS. Host owns the vertex shader (full-screen quad withv_uv); user supplies an MSL fragment shader plus a list of uniforms packed at natural alignment into fragment-buffer slot 0. SwiftUIMobGpuViewwraps anMTKViewwith a hash-keyed shader cache and a translucent red overlay for compile errors. iOS-only in this release; the Android GLES 3.0 backend ships in mob_new 0.3.1.<GpuView>tag whitelisted for bothpriv/tags/ios.txtandpriv/tags/android.txt.
[0.6.3]
Fixed
- iOS camera sensor delivered frames in landscape-right by default —
Mob.Camera.start_frame_stream/2was feeding 90°-rotated pixels to ML models, dropping classification accuracy enough that a jar appeared as "laptop 24%" instead of "cup 96%".AVCaptureConnection.videoRotationAngle = 90(iOS 17+) /videoOrientation = .portrait(older) is now set on both the preview layer and the data-output connection, so what the user sees and what the model sees are the same upright frame.
[0.6.2]
Added
Mob.Camera.start_frame_stream/2andstop_frame_stream/1— push-driven per-frame delivery as{:camera, :frame, %{bytes, width, height, format, timestamp_ms, dropped}}. Defaults to 640×640rgb_f32for direct Nx hand-off; caller-overridable width/height/format/facing and a softwarethrottle_msgate.
Changed
- iOS camera now uses a single shared
AVCaptureSessionfor preview and frame stream. The previous two-session design silently dropped frames because iOS allows only one active session per physical camera.
[0.6.1] and earlier
Earlier releases predate this changelog; consult the tag list and the per-tag commit messages for history.