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# Mob.Theme.Adaptive (mob v0.6.18)

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Theme that follows the OS-level light / dark setting.

At call time `theme/0` reads `Mob.Theme.color_scheme/0` and returns `Mob.Theme.Light.theme/0` or `Mob.Theme.Dark.theme/0`. Built for outdoor working users — sun-readable in daytime, eye-friendly at night.

## Usage

    defmodule MyApp do
      use Mob.App, theme: Mob.Theme.Adaptive
    end

## Reactive switching

`Mob.Theme.set/1` snapshots the theme at call time, so toggling the OS appearance after the app has started does not auto-update the rendered theme. To re-evaluate, call `Mob.Theme.set(Mob.Theme.Adaptive)` again (e.g. in response to a foreground / lifecycle event, or after a planned `:color_scheme_changed` device event in a future version).

## Summary

### Functions

theme()

Returns the Light or Dark theme struct based on the current OS appearance.

## Functions

# theme()

    @spec theme() :: Mob.Theme.t()

Returns the Light or Dark theme struct based on the current OS appearance.