All notable changes to mob are documented here.

Format: Keep a Changelog. Versioning: SemVer.

Full module documentation: hexdocs.pm/mob.


[0.6.16]

Added

  • mob_beam.zig exports RUSTLER_NIF_LIB_PATH before BEAM start. Calls dladdr(&mob_start_beam) to discover the absolute path of the host .so (e.g. lib<app>.so) and setenv()s it as RUSTLER_NIF_LIB_PATH. Pairs with the matching upstream rustler change (rusterlium/rustler#726): rustler's DlsymNifFiller::new() on Android reads the env var first, falls back to its existing dladdr-self probe when unset. End result: rustler-based Rust NIFs statically linked into Mob's main .so now resolve enif_* symbols correctly on Bionic without any per-app patching. Existing rustler users on Android who don't run inside Mob see no change — the dladdr fallback covers them.
  • mob_zig.zig exposes dladdr + DlInfo to other Zig consumers under jni.dladdr / jni.DlInfo. Hand-declared to match the libc/Bionic surface; same hand-declared FFI policy as the rest of mob_zig.zig (we don't use @cImport here).

Notes

  • The setenv runs unconditionally — even apps that don't ship a rustler NIF get the env var set. Harmless. The env var only affects rustler's own startup logic when a rustler-built NIF loads.
  • Verified end-to-end on a physical arm64 Android device (moto g power 2021): host sets path → rustler reads env var → dlopen(path, RTLD_NOW | RTLD_NOLOAD)dlsym all enif_* exports → Rust NIF greet/0 executes and returns "Hello from Rust!" to BEAM.

[0.6.15]

Added

  • text_field now accepts a secure: true prop. iOS renders the field as a SwiftUI SecureField (masked input) instead of the plain TextField. The prop flows through the existing renderer passthrough; cleartext still reaches the BEAM via on_change so apps can hash/store the value as normal. Android consumes the same prop via PasswordVisualTransformation once mob_new's MobBridge.kt.eex template is updated in a companion PR — until then the prop is a graceful no-op on Android (renders as a regular field), no breakage.

    Reveal-toggle ("eye" button) is intentionally deferred — its interaction with SwiftUI focus retention requires a ZStack-and-opacity rebuild of MobTextField and warrants its own change.

Fixed

  • iOS: Mob.App.start/0 now switches :inet_db to file-only lookup and seeds localhost before any user code runs — BEAM's default :native lookup tries to execve the inet_gethost port program, which the iOS sandbox refuses, crashing the first Node.connect / :erpc.call / gen_tcp.connect/3 with :badarg. Apps no longer need to set the lookup chain themselves; Mob.DNS.configure_pure_beam/1 still composes on top for outbound DNS. See guides/dns_on_ios.md.
  • iOS: Column now honours fill_height: true. The .column case in MobRootView only set maxWidth, so a Column with fill_height: true would collapse to its children's natural height — breaking the canonical <Column fill_width fill_height> header/flex/footer pattern. Now sets maxHeight: .infinity when the prop is set and switches alignment to .topLeading so children anchor at the top when the column flexes. Default (no fill_height) behavior is unchanged.

Docs

  • Plugin system design corpus: MOB_PLUGINS.md (capability-plugin manifest, tiers 0-4, spec-v2 code-generated plugins), MOB_STYLES.md (style preset system, namespaced cherry-pick, stable per-primitive prop contract), MOB_PLUGIN_SECURITY.md (three-layer trust model, dev-mode escape hatches, :acknowledge_unsafe_plugins), plugin_extraction_plan.md (Phase 0 → Phase 3 + risk register + kickoff checklist). Locks scope to Elixir-first, BEAM-native, Gen-AI-enabled; parks full-language non-BEAM frontends at speculative plugin_spec_version: 3. Companion agent_briefs/rustler_env_var_test.md covers filmor's env-var-based fix in rusterlium/rustler#726.

[0.6.14]

Added

  • :mob_nif.set_theme/1 — push resolved theme palette to native. Lets a Compose MaterialTheme wrapper follow runtime Mob.Theme.set(...) calls instead of being baked into MainActivity at compile time. Otherwise Material 3 system chrome (NavigationBar, Button, etc.) stays at the default light scheme while the BEAM-side primitives switch to whatever theme is active — a visible mismatch when an app uses Obsidian / ObsidianGlass.
  • Mob.Theme.resolved_palette/1 — exposes the "semantic token → theme map → palette → ARGB int" resolution path that the renderer uses internally. The native side gets concrete integers it can hand to Color(...) directly.

Notes

  • iOS implements the NIF as a no-op for symmetry — SwiftUI in MobRootView.swift renders every surface via mob primitives with explicit color props, so there's no system chrome that needs the push.
  • The Android MobBridge.setTheme(String) Java hook is looked up via cacheOptional, so older templates that predate this load fine; the NIF just returns :ok without dispatching when the method isn't on the bridge.
  • The mob_new generator templates that wire MaterialThemesetTheme in newly-generated apps will follow in a separate release; existing apps adopt manually (a MutableState in MobBridge.kt + MaterialTheme(colorScheme = …) wrap in MainActivity.kt).

[0.6.13]

Changed

  • Liquid Glass uses Glass.clear instead of Glass.regular. On dark surfaces with little behind a card to refract, .regular reads as a frosted plate rather than glass. .clear is the right variant for the floating-card look the theme is meant to evoke — what's beneath shows through, the card looks like it's hovering. Only affects iOS 26+ (the .ultraThinMaterial fallback for older iOS is unchanged).

[0.6.12]

Added

  • Mob.Themeglass flag for translucent surfaces. New glass: false field on the theme struct. When set, Mob.Renderer tags every Box node that has a background: with glass: true, and the iOS side swaps the solid fill for .glassEffect(.regular, in: shape) on iOS 26+ (real Liquid Glass) or .ultraThinMaterial on iOS 17–25 (closest fallback that ships in older SDKs). Other nodes pass through untouched. Opt in via a preset or by passing glass: true to Mob.Theme.build/1.
  • Mob.Theme.ObsidianGlass — Obsidian palette + glass: true for the common "make the whole app glassy" case. Switch at runtime with Mob.Theme.set(Mob.Theme.ObsidianGlass); revert with Mob.Theme.set(Mob.Theme.Obsidian).
  • Mob.Theme.flags_map/1 — companion to color_map/1 / spacing_map/1 / radius_map/1. Returns %{glass: bool} for now; future flag-style toggles will land here.

Notes

  • Android receives the flag but ignores it for now — Compose Material 3 doesn't ship a first-class glassy surface yet; boxes fall back to solid. Compose-side support is a follow-up.

[0.6.11]

Fixed

  • ~MOB sigil no longer double-encodes non-ASCII bytes in template source. The NimbleParsec parser used ascii_string/2 for string attribute values (text="...") and brace content (text={...}); its integer-typed body re-encoded each source byte ≥128 as a Latin-1 codepoint then UTF-8. Net effect: (E2 80 93) emerged as Â+pad+O (C3 A2 C2 80 C2 93) — mojibake on screen. Swapped both call sites to utf8_string/2, which matches by codepoint and round-trips multi-byte sequences (em-dash, en-dash, middle dot, smart quotes, accents, emoji) byte-for-byte. Workaround that's now unnecessary: binding the non-ASCII string to a variable outside the sigil and referencing it via text={var}.

[0.6.10]

Added

  • iOS BEAM startup honours MOB_NODE_SUFFIX env var. The simulator branch already auto-derived a unique node-name suffix from SIMULATOR_UDID so concurrent sims didn't collide in Mac's EPMD, but there was no manual override path — the Android-side MOB_NODE_SUFFIX convention was iOS-blind. Now both branches (simulator + physical device) read MOB_NODE_SUFFIX with priority: explicit env → SIMULATORUDID-derived (sim only) → none. Pairs with mob_dev 0.5.10's mix mob.deploy --node-suffix X flag (forwarded to simctl via the `SIMCTL_CHILD*` mechanism).
  • Resolves the Protocol 'inet_tcp': register/listen error: no_reg_reply_from_epmd symptom seen when running multiple iOS sims of the same app concurrently for visual-comparison work (e.g. cross-platform theme parity).

[0.6.9]

Fixed

  • CI pipeline unblocked. The 0.6.8 push failed two CI gates and never reached Hex; this release ships the same code with the gates green:
    • android/jni/mob_beam.h reformatted to satisfy xcrun clang-format --dry-run -Werror (the camera-frame delivery declaration was split across three lines in a style clang-format wanted on two).
    • decimal bumped 2.4.0 → 3.1.0 (transitive via ecto_sqlite3 / jason) to clear advisory GHSA-rhv4-8758-jx7v — unbounded exponent in Decimal.new/1 enables an unauthenticated DoS, affects < 3.0.0. jason bumped 1.4.4 → 1.4.5 since older Jason capped decimal to ~> 1.0 or ~> 2.0.

No source-level changes since 0.6.8 — same Mob.Camera.start_frame_stream/2 Android implementation and Mob.Canvas viewport docs, now actually on Hex.

[0.6.8]

Added

  • Mob.Camera.start_frame_stream/2 now works on Android. The Camera2 + CameraX ImageAnalysis use case is wired through to BEAM as {:camera, :frame, %{bytes, width, height, format, timestamp_ms, dropped}} messages. Previously this NIF returned :unsupported on Android — iOS-only. The Android implementation supports the same format: :rgb_f32 the iOS side does (:bgra_u8 planned for a follow-up).
  • Mob.Canvas moduledoc documents the viewport-scaling contract: the width/height props are logical viewport units, NOT pixels. The renderer scales draw-op coordinates against the actual on-screen pixel size. New tests in test/mob/canvas_test.exs pin the contract so future readers don't regress to interpreting them as raw pixels.

Notes

  • Combined with mob_dev 0.5.9's mix mob.enable tflite and the nx_tflite_mob 0.0.3 Hex package, the cross-platform live YOLO demo (mob_yolo_demo) now runs end-to-end with only Hex deps. Measured perf: 24 ms iPhone SE A15 via Core ML → ANE; 75–117 ms Moto G Power 5G (Dimensity / BXM-8-256) via NNAPI / mtk-gpu_shim.

[0.6.7]

Added

  • guides/mobile_surface_matrix.md — comprehensive audit of mob's mobile capability surface vs. React Native + Expo SDK reference. Tables across UI components, gestures/input, device/system, storage, camera/audio, connectivity, sensors, location, notifications, background tasks, auth/payment, ML/Vision, maps, accessibility, iOS-only, Android-only, plus an "architecturally not present" section. Per-row status (✅ / 🟡 / ❌ / ⛔) with iOS + Android indicators. Hand-maintained from inspection of lib/mob/ and src/mob_nif.erl. Sets realistic expectations and surfaces plugin candidates.
  • README link + hexdocs entry so the matrix is discoverable for new users.
  • RELEASE.md "Tests + docs for new functionality" section now includes a mix docs preview step and clarifies that hexdocs publishing is automatic via mix hex.publish (rides along from the previously-unreleased doc improvement).
  • MOB_PLUGINS.md — plugin manifest schema spec covering five plugin tiers (pure Elixir helper through embedded sub-app), worked examples per tier, install + activation flow, schema reference, validation rules, hot-push compatibility table, plugin_spec_version forward-compat. References from the matrix's ❌ rows as plugin candidates.

[0.6.6]

Added

  • RELEASE.md — canonical release-process documentation covering the mix.exs-driven trigger model, the patch-bump-default-with-mandatory- permission rule, CHANGELOG conventions, when a bump is warranted (new functionality, bug fixes, doc improvements, dep bumps) vs. when it isn't (CI tweaks, hook changes, internal refactors), the tests-and-docs-with-new-functionality non-negotiables, and the per-step idempotency of release.yml. Linked from mob_dev and mob_new CLAUDE.md by URL so the canonical process is one file.
  • .githooks/pre-push — committed pre-push hook that runs the cheap preflight (format + credo + warnings-as-errors) on every push and the full release preflight (test suite + mob.security_scan where present) only when mix.exs changed. Activate per-clone with git config core.hooksPath .githooks.
  • CLAUDE.md "Release flow" section linking to the new docs.

[0.6.5]

Fixed

  • HexDocs source links pointed at the non-existent main branch — corrected to master so each </> glyph next to a heading now opens the actual source file in the GitHub repo.
  • mob_nif.zig called the variadic enif_make_list/2 (not exposed in mob_erts.zig) from the BT paired-list finisher; the Android arm64 build failed at link. Switched to the non-variadic enif_make_list_from_array(env, &empty, 0).

Added

  • .github/workflows/test.yml — runs mix test, mix format --check-formatted, mix credo --strict, mix erlfmt --check src/, xcrun clang-format, swiftlint, and mix deps.audit on push to master and on every PR.
  • .github/workflows/release.yml — on tag push, creates a GitHub Release whose body is the matching ## [X.Y.Z] section from this changelog (falls back to auto-generated commit notes if the tag has no section).
  • PLAN.md — three-layer CI + integration-test plan covering the gap between unit tests and on-device verification.

[0.6.4]

Added

  • Mob.GpuView / Mob.UI.gpu_view/1 — Metal fragment-shader surface on iOS. Host owns the vertex shader (full-screen quad with v_uv); user supplies an MSL fragment shader plus a list of uniforms packed at natural alignment into fragment-buffer slot 0. SwiftUI MobGpuView wraps an MTKView with a hash-keyed shader cache and a translucent red overlay for compile errors. iOS-only in this release; the Android GLES 3.0 backend ships in mob_new 0.3.1.
  • <GpuView> tag whitelisted for both priv/tags/ios.txt and priv/tags/android.txt.

[0.6.3]

Fixed

  • iOS camera sensor delivered frames in landscape-right by default — Mob.Camera.start_frame_stream/2 was feeding 90°-rotated pixels to ML models, dropping classification accuracy enough that a jar appeared as "laptop 24%" instead of "cup 96%". AVCaptureConnection.videoRotationAngle = 90 (iOS 17+) / videoOrientation = .portrait (older) is now set on both the preview layer and the data-output connection, so what the user sees and what the model sees are the same upright frame.

[0.6.2]

Added

  • Mob.Camera.start_frame_stream/2 and stop_frame_stream/1 — push-driven per-frame delivery as {:camera, :frame, %{bytes, width, height, format, timestamp_ms, dropped}}. Defaults to 640×640 rgb_f32 for direct Nx hand-off; caller-overridable width/height/format/facing and a software throttle_ms gate.

Changed

  • iOS camera now uses a single shared AVCaptureSession for preview and frame stream. The previous two-session design silently dropped frames because iOS allows only one active session per physical camera.

[0.6.1] and earlier

Earlier releases predate this changelog; consult the tag list and the per-tag commit messages for history.