Hell is a modern, pure Elixir socket server, inspired heavily by ranch. It aims to be easy to understand & reason about, while also being at least as stable and performant as alternatives.

Hell is implemented as a supervision tree which is intended to be hosted inside a host application or a higher-level protocol library. Upstream Thousand Island is used by libraries such as Bandit; those integrations require an explicit migration to use Hell. Applications interact with Hell primarily via the Hell.Handler behaviour.

Handlers

The Hell.Handler behaviour defines the interface that Hell uses to pass Hell.Sockets up to the application level; together they form the primary interface that most applications will have with Hell. Hell comes with a few simple protocol handlers to serve as examples; these can be found in the examples folder of this project. A simple implementation would look like this:

defmodule Echo do
  use Hell.Handler

  @impl Hell.Handler
  def handle_data(data, socket, state) do
    Hell.Socket.send(socket, data)
    {:continue, state}
  end
end

{:ok, pid} = Hell.start_link(port: 1234, handler_module: Echo)

For more information, please consult the Hell.Handler documentation.

Starting a Hell Server

A typical use of Hell might look like the following:

defmodule MyApp.Supervisor do
  # ... other Supervisor boilerplate

  def init(config) do
    children = [
      # ... other children as dictated by your app
      {Hell, port: 1234, handler_module: MyApp.ConnectionHandler}
    ]

    Supervisor.init(children, strategy: :one_for_one)
  end
end

You can also start servers directly via the start_link/1 function:

{:ok, pid} = Hell.start_link(port: 1234, handler_module: MyApp.ConnectionHandler)

Configuration

A number of options are defined when starting a server. The complete list is defined by the Hell.options/0 type.

Connection Draining & Shutdown

Hell instances are just a process tree consisting of standard Supervisor, GenServer and Task modules, and so the usual rules regarding shutdown and shutdown timeouts apply. Immediately upon beginning the shutdown sequence the Hell.ShutdownListener process will cause the listening socket to shut down, which in turn will cause all of the Hell.Acceptor processes to shut down as well. At this point all that is left in the supervision tree are several layers of Supervisors and whatever Handler processes were in progress when shutdown was initiated. At this point, standard Supervisor shutdown timeout semantics give existing connections a chance to finish things up. Handler processes trap exit, so they continue running beyond shutdown until they either complete or are :brutal_killed after their shutdown timeout expires.

Logging & Telemetry

As a low-level library, Hell purposely does not do any inline logging of any kind. The Hell.Logger module defines a number of functions to aid in tracing connections at various log levels, and such logging can be dynamically enabled and disabled against an already running server. This logging is backed by telemetry events internally.

Hell emits a rich set of telemetry events including spans for each server, acceptor process, and individual client connection. These telemetry events are documented in the Hell.Telemetry module.

Summary

Types

Possible options to configure a server. Valid option values are as follows

The status of a server's listener

A module implementing Hell.Transport behaviour

A keyword list of options to be passed to the transport module's listen/2 function

Functions

Gets a list of active connection processes. This is inherently a bit of a leaky notion in the face of concurrency, as there may be connections coming and going during the period that this function takes to run. Callers should account for the possibility that new connections may have been made since / during this call, and that processes returned by this call may have since completed. The order that connection processes are returned in is not specified

Returns a map of information about the given server, suitable for observability and debugging purposes such as health checks, remote consoles and dashboards

Returns information about the address and port that the server is listening on

Resume a suspended server. This will reopen the listening port, and resume the acceptance of new connections

Starts a Hell instance with the given options. Returns a pid that can be used to further manipulate the server via other functions defined on this module in the case of success, or an error tuple describing the reason the server was unable to start in the case of failure.

Returns the current status of the given server: :running if it is accepting new connections, or :suspended if the acceptance of new connections has been suspended via suspend/1. Existing connections are not reflected in (and are unaffected by) this value; a :suspended server may well still be serving many previously accepted connections

Synchronously stops the given server, waiting up to the given number of milliseconds for existing connections to finish up. Immediately upon calling this function, the server stops listening for new connections, and then proceeds to wait until either all existing connections have completed or the specified timeout has elapsed.

Suspend the server. This will close the listening port, and will stop the acceptance of new connections. Existing connections will stay connected and will continue to be processed.

Types

options()

@type options() :: [
  handler_module: module(),
  handler_options: term(),
  genserver_options: GenServer.options(),
  supervisor_options: [Supervisor.option()],
  port: :inet.port_number(),
  transport_module: module(),
  transport_options: transport_options(),
  num_acceptors: pos_integer(),
  num_listen_sockets: pos_integer(),
  num_connections: non_neg_integer() | :infinity,
  max_connections_retry_count: non_neg_integer(),
  max_connections_retry_wait: timeout(),
  read_timeout: timeout(),
  handshake_timeout: timeout(),
  shutdown_timeout: timeout(),
  silent_terminate_on_error: boolean()
]

Possible options to configure a server. Valid option values are as follows:

  • handler_module: The name of the module used to handle connections to this server. The module is expected to implement the Hell.Handler behaviour. Required
  • handler_options: A term which is passed as the initial state value to Hell.Handler.handle_connection/2 calls. Optional, defaulting to nil
  • port: The TCP port number to listen on. If not specified this defaults to 4000. If a port number of 0 is given, the server will dynamically assign a port number which can then be obtained via Hell.listener_info/1 or Hell.Socket.sockname/1
  • transport_module: The name of the module which provides basic socket functions. Hell provides Hell.Transports.TCP and Hell.Transports.SSL, which provide clear and TLS encrypted TCP sockets respectively. If not specified this defaults to Hell.Transports.TCP
  • transport_options: A keyword list of options to be passed to the transport module's Hell.Transport.listen/2 function. Valid values depend on the transport module specified in transport_module and can be found in the documentation for the Hell.Transports.TCP and Hell.Transports.SSL modules. Any options in terms of interfaces to listen to / certificates and keys to use for SSL connections will be passed in via this option
  • genserver_options: A term which is passed as the option value to the handler module's underlying GenServer.start_link/3 call. Optional, defaulting to []
  • supervisor_options: A term which is passed as the option value to this server's top-level supervisor's Supervisor.start_link/3 call. Useful for setting the name for this server. Optional, defaulting to []
  • num_acceptors: The number of acceptor processes to run. Defaults to 100
  • num_listen_sockets: The number of listener sockets to create. When set to a value greater than 1, multiple listener sockets will be created to distribute incoming connections across multiple sockets for improved performance on multi-core systems. This requires setting either reuseport: true or reuseport_lb: true in the transport_options, and will only work on systems that support such socket functionality (most modern Unix-like systems). If the system does not support the required socket options, server startup will fail. This value must be less than or equal to num_acceptors. Defaults to 1
  • num_connections: The maximum number of concurrent connections which each acceptor will accept before throttling connections. Connections will be throttled by having the acceptor process wait max_connections_retry_wait milliseconds, up to max_connections_retry_count times for existing connections to terminate & make room for this new connection. If there is still no room for this new connection after this interval, the acceptor will close the client connection and emit a [:hell, :acceptor, :spawn_error] telemetry event. This number is expressed per-acceptor, so the total number of maximum connections for a Hell server is num_acceptors * num_connections. Defaults to 16_384
  • max_connections_retry_wait: How long to wait during each iteration as described in num_connectors above, in milliseconds. Defaults to 1000
  • max_connections_retry_count: How many iterations to wait as described in num_connectors above. Defaults to 5
  • read_timeout: How long to wait for client data before closing the connection, in milliseconds. Defaults to 60_000
  • handshake_timeout: How long to allow for the transport handshake (such as TLS negotiation) to complete after a client connects, in milliseconds (or :infinity). Connections which do not complete their handshake within this time are closed and surfaced to the handler via Hell.Handler.handle_error/3 with a reason of :timeout. Without such a bound, a client which connects and then stalls mid-handshake will hold its connection process (and its slot within num_connections) indefinitely. This value is only consulted by transports which perform a handshake (it is ignored by Hell.Transports.TCP, and by custom transports which do not implement the optional Hell.Transport.handshake/2 callback). Defaults to 5_000 (the same default that Ranch uses); pass :infinity to restore the previous unbounded behaviour
  • shutdown_timeout: How long to wait for existing client connections to complete before forcibly shutting those connections down at server shutdown time, in milliseconds. Defaults to 15_000. May also be :infinity or :brutal_kill as described in the Supervisor documentation
  • silent_terminate_on_error: Whether to silently ignore errors returned by the handler or to surface them to the runtime via an abnormal termination result. This only applies to errors returned via {:error, reason, state} responses; exceptions raised within a handler are always logged regardless of this value. Note also that telemetry events will always be sent for errors regardless of this value. Defaults to false

status()

@type status() :: :running | :suspended

The status of a server's listener

transport_module()

@type transport_module() :: Hell.Transports.TCP | Hell.Transports.SSL

A module implementing Hell.Transport behaviour

transport_options()

@type transport_options() ::
  Hell.Transports.TCP.options() | Hell.Transports.SSL.options()

A keyword list of options to be passed to the transport module's listen/2 function

Functions

connection_pids(supervisor)

@spec connection_pids(Supervisor.supervisor()) :: {:ok, [pid()]} | :error

Gets a list of active connection processes. This is inherently a bit of a leaky notion in the face of concurrency, as there may be connections coming and going during the period that this function takes to run. Callers should account for the possibility that new connections may have been made since / during this call, and that processes returned by this call may have since completed. The order that connection processes are returned in is not specified

info(supervisor)

@spec info(Supervisor.supervisor()) ::
  {:ok,
   %{
     status: status(),
     local_info: Hell.Transport.socket_info() | nil,
     active_connections: non_neg_integer()
   }}
  | :error

Returns a map of information about the given server, suitable for observability and debugging purposes such as health checks, remote consoles and dashboards:

  • status: :running or :suspended, as per status/1
  • local_info: the address and port that the server is listening on, as per listener_info/1, or nil if the server is suspended
  • active_connections: the number of connection handler processes currently alive across the entire server. As with connection_pids/1, this is inherently a leaky notion in the face of concurrency; connections may come and go while this function runs

Note that this function walks the server's supervision tree on every call, and so is intended to be called at human timescales; it is not optimized for use in hot loops. One especially useful application is graceful draining at deploy time, without having to stop the server:

:ok = Hell.suspend(server_pid)

# Poll (at whatever interval and deadline suits) until existing connections finish up
{:ok, %{active_connections: 0}} = Hell.info(server_pid)

listener_info(supervisor)

@spec listener_info(Supervisor.supervisor()) ::
  {:ok, Hell.Transport.socket_info()} | :error

Returns information about the address and port that the server is listening on

resume(supervisor)

Resume a suspended server. This will reopen the listening port, and resume the acceptance of new connections

start_link(opts \\ [])

@spec start_link(options()) :: Supervisor.on_start()

Starts a Hell instance with the given options. Returns a pid that can be used to further manipulate the server via other functions defined on this module in the case of success, or an error tuple describing the reason the server was unable to start in the case of failure.

status(supervisor)

@spec status(Supervisor.supervisor()) :: status()

Returns the current status of the given server: :running if it is accepting new connections, or :suspended if the acceptance of new connections has been suspended via suspend/1. Existing connections are not reflected in (and are unaffected by) this value; a :suspended server may well still be serving many previously accepted connections

stop(supervisor, connection_wait \\ 15000)

@spec stop(Supervisor.supervisor(), timeout()) :: :ok

Synchronously stops the given server, waiting up to the given number of milliseconds for existing connections to finish up. Immediately upon calling this function, the server stops listening for new connections, and then proceeds to wait until either all existing connections have completed or the specified timeout has elapsed.

suspend(supervisor)

Suspend the server. This will close the listening port, and will stop the acceptance of new connections. Existing connections will stay connected and will continue to be processed.

The server can later be resumed by calling resume/1, or shut down via standard supervision patterns.

If this function returns :error, it is unlikely that the server is in a useable state

Note that if you do not explicitly set a port (or if you set port to 0), then the server will bind to a different port when you resume it. This new port can be obtained as usual via the listener_info/1 function. This is not a concern if you explicitly set a port value when first instantiating the server