GoogleApi.PlayableLocations.V3.Model.GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse (google_api_playable_locations v0.3.0) View Source
Response for the SamplePlayableLocations method.
Attributes
-
locationsPerGameObjectType
(type:%{optional(String.t) => GoogleApi.PlayableLocations.V3.Model.GoogleMapsPlayablelocationsV3SamplePlayableLocationList.t}
, default:nil
) - Each PlayableLocation object corresponds to a game_object_type specified in the request. -
ttl
(type:String.t
, default:nil
) - Required. Specifies the "time-to-live" for the set of playable locations. You can use this value to determine how long to cache the set of playable locations. After this length of time, your back-end game server should issue a new SamplePlayableLocations request to get a fresh set of playable locations (because for example, they might have been removed, a park might have closed for the day, a business might have closed permanently).
Link to this section Summary
Functions
Unwrap a decoded JSON object into its complex fields.
Link to this section Types
Specs
t() :: %GoogleApi.PlayableLocations.V3.Model.GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse{ locationsPerGameObjectType: %{ optional(String.t()) => GoogleApi.PlayableLocations.V3.Model.GoogleMapsPlayablelocationsV3SamplePlayableLocationList.t() } | nil, ttl: String.t() | nil }
Link to this section Functions
Specs
Unwrap a decoded JSON object into its complex fields.