google_api_games_management v0.2.0 GoogleApi.GamesManagement.V1management.Api.Achievements View Source

API calls for all endpoints tagged Achievements.

Link to this section Summary

Functions

Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application

Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application

Resets all draft achievements for all players. This method is only available to user accounts for your developer console

Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset

Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset

Link to this section Functions

Link to this function

games_management_achievements_reset(connection, achievement_id, optional_params \\ [], opts \\ []) View Source

Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • achievement_id (String.t): The ID of the achievement used by this method.
  • optional_params (KeywordList): [optional] Optional parameters

    • :alt (String.t): Data format for the response.
    • :fields (String.t): Selector specifying which fields to include in a partial response.
    • :key (String.t): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String.t): OAuth 2.0 token for the current user.
    • :prettyPrint (boolean()): Returns response with indentations and line breaks.
    • :quotaUser (String.t): An opaque string that represents a user for quota purposes. Must not exceed 40 characters.
    • :userIp (String.t): Deprecated. Please use quotaUser instead.

Returns

{:ok, %GoogleApi.GamesManagement.V1management.Model.AchievementResetResponse{}} on success {:error, info} on failure

Link to this function

games_management_achievements_reset_all(connection, optional_params \\ [], opts \\ []) View Source

Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • optional_params (KeywordList): [optional] Optional parameters

    • :alt (String.t): Data format for the response.
    • :fields (String.t): Selector specifying which fields to include in a partial response.
    • :key (String.t): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String.t): OAuth 2.0 token for the current user.
    • :prettyPrint (boolean()): Returns response with indentations and line breaks.
    • :quotaUser (String.t): An opaque string that represents a user for quota purposes. Must not exceed 40 characters.
    • :userIp (String.t): Deprecated. Please use quotaUser instead.

Returns

{:ok, %GoogleApi.GamesManagement.V1management.Model.AchievementResetAllResponse{}} on success {:error, info} on failure

Link to this function

games_management_achievements_reset_all_for_all_players(connection, optional_params \\ [], opts \\ []) View Source

Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • optional_params (KeywordList): [optional] Optional parameters

    • :alt (String.t): Data format for the response.
    • :fields (String.t): Selector specifying which fields to include in a partial response.
    • :key (String.t): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String.t): OAuth 2.0 token for the current user.
    • :prettyPrint (boolean()): Returns response with indentations and line breaks.
    • :quotaUser (String.t): An opaque string that represents a user for quota purposes. Must not exceed 40 characters.
    • :userIp (String.t): Deprecated. Please use quotaUser instead.

Returns

{:ok, %{}} on success {:error, info} on failure

Link to this function

games_management_achievements_reset_for_all_players(connection, achievement_id, optional_params \\ [], opts \\ []) View Source

Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • achievement_id (String.t): The ID of the achievement used by this method.
  • optional_params (KeywordList): [optional] Optional parameters

    • :alt (String.t): Data format for the response.
    • :fields (String.t): Selector specifying which fields to include in a partial response.
    • :key (String.t): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String.t): OAuth 2.0 token for the current user.
    • :prettyPrint (boolean()): Returns response with indentations and line breaks.
    • :quotaUser (String.t): An opaque string that represents a user for quota purposes. Must not exceed 40 characters.
    • :userIp (String.t): Deprecated. Please use quotaUser instead.

Returns

{:ok, %{}} on success {:error, info} on failure

Link to this function

games_management_achievements_reset_multiple_for_all_players(connection, optional_params \\ [], opts \\ []) View Source

Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • optional_params (KeywordList): [optional] Optional parameters

    • :alt (String.t): Data format for the response.
    • :fields (String.t): Selector specifying which fields to include in a partial response.
    • :key (String.t): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String.t): OAuth 2.0 token for the current user.
    • :prettyPrint (boolean()): Returns response with indentations and line breaks.
    • :quotaUser (String.t): An opaque string that represents a user for quota purposes. Must not exceed 40 characters.
    • :userIp (String.t): Deprecated. Please use quotaUser instead.
    • :body (AchievementResetMultipleForAllRequest):

Returns

{:ok, %{}} on success {:error, info} on failure