google_api_games_management v0.0.1 GoogleApi.GamesManagement.V1management.Api.Events View Source
API calls for all endpoints tagged Events
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Link to this section Summary
Functions
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player that use the event will also be reset
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player will also be reset
Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these events will also be reset
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset
Link to this section Functions
games_management_events_reset(Tesla.Env.client, String.t, keyword) :: {:ok, nil} | {:error, Tesla.Env.t}
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player that use the event will also be reset.
Parameters
- connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
- event_id (String): The ID of the event.
opts (KeywordList): [optional] Optional parameters
- :alt (String): Data format for the response.
- :fields (String): Selector specifying which fields to include in a partial response.
- :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
- :oauth_token (String): OAuth 2.0 token for the current user.
- :pretty_print (Boolean): Returns response with indentations and line breaks.
- :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
- :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.
Returns
{:ok, %{}} on success {:error, info} on failure
games_management_events_reset_all(Tesla.Env.client, keyword) :: {:ok, nil} | {:error, Tesla.Env.t}
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player will also be reset.
Parameters
- connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
opts (KeywordList): [optional] Optional parameters
- :alt (String): Data format for the response.
- :fields (String): Selector specifying which fields to include in a partial response.
- :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
- :oauth_token (String): OAuth 2.0 token for the current user.
- :pretty_print (Boolean): Returns response with indentations and line breaks.
- :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
- :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.
Returns
{:ok, %{}} on success {:error, info} on failure
games_management_events_reset_all_for_all_players(Tesla.Env.client, keyword) :: {:ok, nil} | {:error, Tesla.Env.t}
Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these events will also be reset.
Parameters
- connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
opts (KeywordList): [optional] Optional parameters
- :alt (String): Data format for the response.
- :fields (String): Selector specifying which fields to include in a partial response.
- :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
- :oauth_token (String): OAuth 2.0 token for the current user.
- :pretty_print (Boolean): Returns response with indentations and line breaks.
- :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
- :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.
Returns
{:ok, %{}} on success {:error, info} on failure
games_management_events_reset_for_all_players(Tesla.Env.client, String.t, keyword) :: {:ok, nil} | {:error, Tesla.Env.t}
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.
Parameters
- connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
- event_id (String): The ID of the event.
opts (KeywordList): [optional] Optional parameters
- :alt (String): Data format for the response.
- :fields (String): Selector specifying which fields to include in a partial response.
- :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
- :oauth_token (String): OAuth 2.0 token for the current user.
- :pretty_print (Boolean): Returns response with indentations and line breaks.
- :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
- :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.
Returns
{:ok, %{}} on success {:error, info} on failure
games_management_events_reset_multiple_for_all_players(Tesla.Env.client, keyword) :: {:ok, nil} | {:error, Tesla.Env.t}
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.
Parameters
- connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
opts (KeywordList): [optional] Optional parameters
- :alt (String): Data format for the response.
- :fields (String): Selector specifying which fields to include in a partial response.
- :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
- :oauth_token (String): OAuth 2.0 token for the current user.
- :pretty_print (Boolean): Returns response with indentations and line breaks.
- :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
- :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.
- :body (EventsResetMultipleForAllRequest):
Returns
{:ok, %{}} on success {:error, info} on failure