google_api_games_management v0.0.1 GoogleApi.GamesManagement.V1management.Api.Achievements View Source

API calls for all endpoints tagged Achievements.

Link to this section Summary

Functions

Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application

Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application

Resets all draft achievements for all players. This method is only available to user accounts for your developer console

Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset

Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset

Link to this section Functions

Link to this function games_management_achievements_reset(connection, achievement_id, opts \\ []) View Source
games_management_achievements_reset(Tesla.Env.client, String.t, keyword) ::
  {:ok, GoogleApi.GamesManagement.V1management.Model.AchievementResetResponse.t} |
  {:error, Tesla.Env.t}

Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • achievement_id (String): The ID of the achievement used by this method.
  • opts (KeywordList): [optional] Optional parameters

    • :alt (String): Data format for the response.
    • :fields (String): Selector specifying which fields to include in a partial response.
    • :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String): OAuth 2.0 token for the current user.
    • :pretty_print (Boolean): Returns response with indentations and line breaks.
    • :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
    • :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.

Returns

{:ok, %GoogleApi.GamesManagement.V1management.Model.AchievementResetResponse{}} on success {:error, info} on failure

Link to this function games_management_achievements_reset_all(connection, opts \\ []) View Source
games_management_achievements_reset_all(Tesla.Env.client, keyword) ::
  {:ok, GoogleApi.GamesManagement.V1management.Model.AchievementResetAllResponse.t} |
  {:error, Tesla.Env.t}

Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • opts (KeywordList): [optional] Optional parameters

    • :alt (String): Data format for the response.
    • :fields (String): Selector specifying which fields to include in a partial response.
    • :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String): OAuth 2.0 token for the current user.
    • :pretty_print (Boolean): Returns response with indentations and line breaks.
    • :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
    • :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.

Returns

{:ok, %GoogleApi.GamesManagement.V1management.Model.AchievementResetAllResponse{}} on success {:error, info} on failure

Link to this function games_management_achievements_reset_all_for_all_players(connection, opts \\ []) View Source
games_management_achievements_reset_all_for_all_players(Tesla.Env.client, keyword) ::
  {:ok, nil} |
  {:error, Tesla.Env.t}

Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • opts (KeywordList): [optional] Optional parameters

    • :alt (String): Data format for the response.
    • :fields (String): Selector specifying which fields to include in a partial response.
    • :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String): OAuth 2.0 token for the current user.
    • :pretty_print (Boolean): Returns response with indentations and line breaks.
    • :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
    • :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.

Returns

{:ok, %{}} on success {:error, info} on failure

Link to this function games_management_achievements_reset_for_all_players(connection, achievement_id, opts \\ []) View Source
games_management_achievements_reset_for_all_players(Tesla.Env.client, String.t, keyword) ::
  {:ok, nil} |
  {:error, Tesla.Env.t}

Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • achievement_id (String): The ID of the achievement used by this method.
  • opts (KeywordList): [optional] Optional parameters

    • :alt (String): Data format for the response.
    • :fields (String): Selector specifying which fields to include in a partial response.
    • :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String): OAuth 2.0 token for the current user.
    • :pretty_print (Boolean): Returns response with indentations and line breaks.
    • :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
    • :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.

Returns

{:ok, %{}} on success {:error, info} on failure

Link to this function games_management_achievements_reset_multiple_for_all_players(connection, opts \\ []) View Source
games_management_achievements_reset_multiple_for_all_players(Tesla.Env.client, keyword) ::
  {:ok, nil} |
  {:error, Tesla.Env.t}

Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

Parameters

  • connection (GoogleApi.GamesManagement.V1management.Connection): Connection to server
  • opts (KeywordList): [optional] Optional parameters

    • :alt (String): Data format for the response.
    • :fields (String): Selector specifying which fields to include in a partial response.
    • :key (String): API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
    • :oauth_token (String): OAuth 2.0 token for the current user.
    • :pretty_print (Boolean): Returns response with indentations and line breaks.
    • :quota_user (String): Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
    • :user_ip (String): IP address of the site where the request originates. Use this if you want to enforce per-user limits.
    • :body (AchievementResetMultipleForAllRequest):

Returns

{:ok, %{}} on success {:error, info} on failure