google_api_games v0.12.0 GoogleApi.Games.V1.Model.RoomCreateRequest View Source
This is a JSON template for a room creation request.
Attributes
autoMatchingCriteria
(type:GoogleApi.Games.V1.Model.RoomAutoMatchingCriteria.t
, default:nil
) - Criteria for auto-matching players into this room.capabilities
(type:list(String.t)
, default:nil
) - The capabilities that this client supports for realtime communication.clientAddress
(type:GoogleApi.Games.V1.Model.RoomClientAddress.t
, default:nil
) - Client address for the player creating the room.invitedPlayerIds
(type:list(String.t)
, default:nil
) - The player IDs to invite to the room.kind
(type:String.t
, default:games#roomCreateRequest
) - Uniquely identifies the type of this resource. Value is always the fixed string games#roomCreateRequest.networkDiagnostics
(type:GoogleApi.Games.V1.Model.NetworkDiagnostics.t
, default:nil
) - Network diagnostics for the client creating the room.requestId
(type:String.t
, default:nil
) - A randomly generated numeric ID. This number is used at the server to ensure that the request is handled correctly across retries.variant
(type:integer()
, default:nil
) - The variant / mode of the application to be played. This can be any integer value, or left blank. You should use a small number of variants to keep the auto-matching pool as large as possible.
Link to this section Summary
Functions
Unwrap a decoded JSON object into its complex fields.
Link to this section Types
Link to this type
t()
View Sourcet() :: %GoogleApi.Games.V1.Model.RoomCreateRequest{ autoMatchingCriteria: GoogleApi.Games.V1.Model.RoomAutoMatchingCriteria.t(), capabilities: [String.t()], clientAddress: GoogleApi.Games.V1.Model.RoomClientAddress.t(), invitedPlayerIds: [String.t()], kind: String.t(), networkDiagnostics: GoogleApi.Games.V1.Model.NetworkDiagnostics.t(), requestId: String.t(), variant: integer() }
Link to this section Functions
Unwrap a decoded JSON object into its complex fields.