google_api_games v0.12.0 GoogleApi.Games.V1.Model.RoomLeaveRequest View Source
This is a JSON template for a leave room request.
Attributes
kind
(type:String.t
, default:games#roomLeaveRequest
) - Uniquely identifies the type of this resource. Value is always the fixed string games#roomLeaveRequest.leaveDiagnostics
(type:GoogleApi.Games.V1.Model.RoomLeaveDiagnostics.t
, default:nil
) - Diagnostics for a player leaving the room.reason
(type:String.t
, default:nil
) - Reason for leaving the match. Possible values are:- "PLAYER_LEFT" - The player chose to leave the room..
- "GAME_LEFT" - The game chose to remove the player from the room.
- "REALTIME_ABANDONED" - The player switched to another application and abandoned the room.
- "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to establish a connection to other peer(s).
- "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to communicate with the server.
- "REALTIME_SERVER_ERROR" - The client received an error response when it tried to communicate with the server.
- "REALTIME_TIMEOUT" - The client timed out while waiting for a room.
- "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without first calling Leave.
- "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room.
- "REALTIME_GAME_CRASHED" - The game crashed.
- "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed.
- "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is trying to enter a room.
- "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying to enter a new room.
Link to this section Summary
Functions
Unwrap a decoded JSON object into its complex fields.
Link to this section Types
Link to this type
t()
View Sourcet() :: %GoogleApi.Games.V1.Model.RoomLeaveRequest{ kind: String.t(), leaveDiagnostics: GoogleApi.Games.V1.Model.RoomLeaveDiagnostics.t(), reason: String.t() }
Link to this section Functions
Unwrap a decoded JSON object into its complex fields.