GoogleApi.GameServices.V1beta.Model.GameServerCluster (google_api_game_services v0.8.3) View Source
A game server cluster resource.
Attributes
-
allocationPriority
(type:String.t
, default:nil
) - Optional. The allocation priority assigned to the game server cluster. Game server clusters receive new game server allocations based on the relative allocation priorites set for each cluster, if the realm is configured for multicluster allocation. -
connectionInfo
(type:GoogleApi.GameServices.V1beta.Model.GameServerClusterConnectionInfo.t
, default:nil
) - The game server cluster connection information. This information is used to manage game server clusters. -
createTime
(type:DateTime.t
, default:nil
) - Output only. The creation time. -
description
(type:String.t
, default:nil
) - Human readable description of the cluster. -
etag
(type:String.t
, default:nil
) - ETag of the resource. -
labels
(type:map()
, default:nil
) - The labels associated with this game server cluster. Each label is a key-value pair. -
name
(type:String.t
, default:nil
) - Required. The resource name of the game server cluster, in the following form:projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
. For example,projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster
. -
updateTime
(type:DateTime.t
, default:nil
) - Output only. The last-modified time.
Link to this section Summary
Functions
Unwrap a decoded JSON object into its complex fields.
Link to this section Types
Specs
t() :: %GoogleApi.GameServices.V1beta.Model.GameServerCluster{ allocationPriority: String.t() | nil, connectionInfo: GoogleApi.GameServices.V1beta.Model.GameServerClusterConnectionInfo.t() | nil, createTime: DateTime.t() | nil, description: String.t() | nil, etag: String.t() | nil, labels: map() | nil, name: String.t() | nil, updateTime: DateTime.t() | nil }
Link to this section Functions
Specs
Unwrap a decoded JSON object into its complex fields.