GoogleApi.GameServices.V1beta.Api.Projects.gameservices_projects_locations_realms_game_server_clusters_preview_create
You're seeing just the function
gameservices_projects_locations_realms_game_server_clusters_preview_create
, go back to GoogleApi.GameServices.V1beta.Api.Projects module for more information.
Link to this function
gameservices_projects_locations_realms_game_server_clusters_preview_create(connection, parent, optional_params \\ [], opts \\ [])
View SourceSpecs
gameservices_projects_locations_realms_game_server_clusters_preview_create( Tesla.Env.client(), String.t(), keyword(), keyword() ) :: {:ok, GoogleApi.GameServices.V1beta.Model.PreviewCreateGameServerClusterResponse.t()} | {:ok, Tesla.Env.t()} | {:ok, list()} | {:error, any()}
Previews creation of a new game server cluster in a given project and location.
Parameters
-
connection
(type:GoogleApi.GameServices.V1beta.Connection.t
) - Connection to server -
parent
(type:String.t
) - Required. The parent resource name, in the following form:projects/{project}/locations/{location}/realms/{realm}
. -
optional_params
(type:keyword()
) - Optional parameters-
:"$.xgafv"
(type:String.t
) - V1 error format. -
:access_token
(type:String.t
) - OAuth access token. -
:alt
(type:String.t
) - Data format for response. -
:callback
(type:String.t
) - JSONP -
:fields
(type:String.t
) - Selector specifying which fields to include in a partial response. -
:key
(type:String.t
) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. -
:oauth_token
(type:String.t
) - OAuth 2.0 token for the current user. -
:prettyPrint
(type:boolean()
) - Returns response with indentations and line breaks. -
:quotaUser
(type:String.t
) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. -
:uploadType
(type:String.t
) - Legacy upload protocol for media (e.g. "media", "multipart"). -
:upload_protocol
(type:String.t
) - Upload protocol for media (e.g. "raw", "multipart"). -
:gameServerClusterId
(type:String.t
) - Required. The ID of the game server cluster resource to be created. -
:previewTime
(type:DateTime.t
) - Optional. The target timestamp to compute the preview. -
:body
(type:GoogleApi.GameServices.V1beta.Model.GameServerCluster.t
) -
-
-
opts
(type:keyword()
) - Call options
Returns
-
{:ok, %GoogleApi.GameServices.V1beta.Model.PreviewCreateGameServerClusterResponse{}}
on success -
{:error, info}
on failure