GoogleApi.GameServices.V1.Model.GameServerDeploymentRollout (google_api_game_services v0.7.0) View Source

The game server deployment rollout which represents the desired rollout state.

Attributes

  • createTime (type: DateTime.t, default: nil) - Output only. The creation time.
  • defaultGameServerConfig (type: String.t, default: nil) - The default game server config is applied to all realms unless overridden in the rollout. For example, projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.
  • etag (type: String.t, default: nil) - ETag of the resource.
  • gameServerConfigOverrides (type: list(GoogleApi.GameServices.V1.Model.GameServerConfigOverride.t), default: nil) - Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
  • name (type: String.t, default: nil) - The resource name of the game server deployment rollout, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout.
  • updateTime (type: DateTime.t, default: nil) - Output only. The last-modified time.

Link to this section Summary

Functions

Unwrap a decoded JSON object into its complex fields.

Link to this section Types

Specs

t() :: %GoogleApi.GameServices.V1.Model.GameServerDeploymentRollout{
  createTime: DateTime.t(),
  defaultGameServerConfig: String.t(),
  etag: String.t(),
  gameServerConfigOverrides: [
    GoogleApi.GameServices.V1.Model.GameServerConfigOverride.t()
  ],
  name: String.t(),
  updateTime: DateTime.t()
}

Link to this section Functions

Specs

decode(struct(), keyword()) :: struct()

Unwrap a decoded JSON object into its complex fields.