google_api_game_services v0.2.2 GoogleApi.GameServices.V1beta.Model.GameServerDeploymentRollout View Source

The Game Server Deployment Rollout which represents the desired rollout state.

Attributes

  • createTime (type: DateTime.t, default: nil) - Output only. The creation time.

  • defaultGameServerConfig (type: String.t, default: nil) - The default Game Server Config is applied to all Realms unless overridden in the Rollout. For example,

    projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.

  • etag (type: String.t, default: nil) - ETag of the resource.

  • gameServerConfigOverrides (type: list(GoogleApi.GameServices.V1beta.Model.GameServerConfigOverride.t), default: nil) - Contains the Game Server Config Rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a Realm, the rest of the list is not processed.

  • name (type: String.t, default: nil) - The resource name of the Game Server Deployment Rollout. Uses the form:

    projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout. For example,

    projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout.

  • updateTime (type: DateTime.t, default: nil) - Output only. The last-modified time.

Link to this section Summary

Functions

Unwrap a decoded JSON object into its complex fields.

Link to this section Types

Link to this type

t()

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t() :: %GoogleApi.GameServices.V1beta.Model.GameServerDeploymentRollout{
  createTime: DateTime.t(),
  defaultGameServerConfig: String.t(),
  etag: String.t(),
  gameServerConfigOverrides: [
    GoogleApi.GameServices.V1beta.Model.GameServerConfigOverride.t()
  ],
  name: String.t(),
  updateTime: DateTime.t()
}

Link to this section Functions

Link to this function

decode(value, options)

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decode(struct(), keyword()) :: struct()

Unwrap a decoded JSON object into its complex fields.