google_api_game_services v0.2.0 GoogleApi.GameServices.V1beta.Model.GameServerCluster View Source

A Game Server Cluster resource.

Attributes

  • connectionInfo (type: GoogleApi.GameServices.V1beta.Model.GameServerClusterConnectionInfo.t, default: nil) - Game Server Cluster connection information. This information is used to manage Game Server Clusters.

  • createTime (type: DateTime.t, default: nil) - Output only. The creation time.

  • description (type: String.t, default: nil) - Human readable description of the cluster.

  • etag (type: String.t, default: nil) - ETag of the resource.

  • labels (type: map(), default: nil) - The labels associated with this Game Server Cluster. Each label is a key-value pair.

  • name (type: String.t, default: nil) - Required. The resource name of the Game Server Cluster. Uses the form:

    projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}. For example,

    projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster.

  • updateTime (type: DateTime.t, default: nil) - Output only. The last-modified time.

Link to this section Summary

Functions

Unwrap a decoded JSON object into its complex fields.

Link to this section Types

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t()

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t() :: %GoogleApi.GameServices.V1beta.Model.GameServerCluster{
  connectionInfo:
    GoogleApi.GameServices.V1beta.Model.GameServerClusterConnectionInfo.t(),
  createTime: DateTime.t(),
  description: String.t(),
  etag: String.t(),
  labels: map(),
  name: String.t(),
  updateTime: DateTime.t()
}

Link to this section Functions

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decode(value, options)

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decode(struct(), keyword()) :: struct()

Unwrap a decoded JSON object into its complex fields.