The one client-facing surface for ready checks.
A player holds at most one open check per lane — the match lane (lobby
ready-up or matchmaking accept) and the party lane (the party's standing
board) — so answering needs no id, just a scope. GET /me/ready_check
returns both lanes; POST /me/ready_check answers one of them.
POST /lobbies/ready_check and POST /parties/ready_check are reset
semantics: they quietly replace any open board with a fresh one over the
current members, so the same endpoint serves "open", "force ready" (pass a
timeout_ms) and "start over".