SDK for Gamend hooks development. This package provides type specs, documentation, and IDE autocomplete for Gamend modules without requiring the full server.

Installation

Add gamend_sdk to your list of dependencies in mix.exs:

def deps do
  [
    {:gamend_sdk, "~> 0.1.0", runtime: false, optional: true}
  ]
end

Usage

This SDK provides stub modules that match the Gamend API:

Core Modules

  • Gamend.Accounts - User account management (registration, login, profile updates, metadata)
  • Gamend.Lobbies - Lobby management (create, join, leave, kick, host transfer)
  • Gamend.Groups - Group management (create, join, leave, invite, promote/demote, join requests)
  • Gamend.Parties - Ephemeral party management (create, invite, lobby integration)
  • Gamend.Leaderboards - Leaderboard operations (submit scores, rankings, seasonal resets)
  • Gamend.Friends - Friend relationships and blocking (send/accept/decline requests, block/unblock)
  • Gamend.Notifications - In-app notification delivery (friend requests, group invites, system alerts)
  • Gamend.KV - Generic key/value storage (server-side persistent storage for game data)
  • Gamend.Schedule - Dynamic cron-like job scheduling for hooks

Behaviour & Types

  • Gamend.Hooks - Hook behaviour for custom game logic (lifecycle callbacks, RPC functions)
  • Gamend.Types - Shared types used across Gamend contexts

Implementing Hooks

Create your hooks module using use Gamend.Hooks to get default implementations for all callbacks, then override only the ones you need:

defmodule MyGame.Hooks do
  use Gamend.Hooks

  @impl true
  def after_user_register(user) do
    # Give new users starting coins
    Gamend.Accounts.update_user(user, %{
      metadata: Map.put(user.metadata || %{}, "coins", 100)
    })
  end

  @impl true
  def before_group_create(user, attrs) do
    # Check if user has enough coins to create a group
    coins = get_in(user.metadata, ["coins"]) || 0
    if coins >= 50, do: {:ok, attrs}, else: {:error, :not_enough_coins}
  end

  @impl true
  def before_lobby_join(user, lobby, opts) do
    # Check level requirements
    {:ok, {user, lobby, opts}}
  end

  # Custom RPC - callable from game clients
  def give_coins(amount, _opts) do
    caller = Gamend.Hooks.caller_user()
    coins = get_in(caller.metadata, ["coins"]) || 0
    Gamend.Accounts.update_user(caller, %{
      metadata: Map.put(caller.metadata, "coins", coins + amount)
    })
  end
end

Module APIs

The SDK modules provide the same API as the real Gamend:

# Get user by ID (returns nil if not found)
user = Gamend.Accounts.get_user(user_id)

# Update user metadata
{:ok, user} = Gamend.Accounts.update_user(user, %{metadata: %{level: 5}})

# Submit leaderboard score
{:ok, record} = Gamend.Leaderboards.submit_score(leaderboard_id, user_id, 1000)

# Get lobby members
members = Gamend.Lobbies.get_lobby_members(lobby)

Note

This SDK only provides type specifications and documentation for IDE support. The actual implementations run on the Gamend - these stubs will raise RuntimeError if called directly.