GameServerWeb.LobbyChannel
(game_server_web v1.0.936)
Copy Markdown
Channel for lobby realtime events.
Topic: "lobby:<lobby_id>"
Users may join this channel either as a member (their lobby_id matches)
or as a spectator (the lobby is public: not hidden, not locked).
Spectators receive all events (membership changes, updates, chat) but cannot perform any write operations. A user who is already in a lobby can only join their own lobby's channel.
Events pushed to clients
"user_joined"- A user joined the lobby. Payload:%{user_id: integer}"user_left"- A user left the lobby. Payload:%{user_id: integer}"user_kicked"- A user was kicked from the lobby. Payload:%{user_id: integer}"member_online"- A lobby member came online. Payload: user brief object"member_offline"- A lobby member went offline. Payload: user brief object"member_updated"- A lobby member was updated. Payload: user brief object"updated"- The lobby settings were updated. Payload: lobby object"host_changed"- The host changed. Payload:%{new_host_id: integer}"new_chat_message"- A new chat message. Payload: chat message object"chat_message_updated"- A chat message was updated. Payload: chat message object"chat_message_deleted"- A chat message was deleted. Payload:%{id: integer}