GameServer.Tournaments.Tournament (game_server_sdk v1.0.1070)

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Tournament struct from GameServer.

This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.

Fields

  • id - Tournament ID (UUIDv7 string)
  • slug - Identifier shared by every occurrence of a recurring tournament
  • title - Display title (string)
  • description - Description (string)
  • state - "scheduled", "registration", "running", "finished" or "cancelled"
  • registration_opens_at - When registration opens (nil = open immediately)
  • starts_at - When the bracket is drawn (nil = started manually)
  • ends_at - Optional hard stop
  • recur - Cron expression spawning the next occurrence (nil = one-shot)
  • max_entries - Optional cap on registrations
  • team_size - Advisory; enforced by game hooks, not by the server
  • bracket_size - Slots per bracket (power of two); extra entries fill more brackets
  • round_window_sec - Play window per round
  • deadline_policy - Fallback when a match is unresolved at its deadline
  • metadata - Arbitrary metadata (map)
  • inserted_at - Creation timestamp
  • updated_at - Last update timestamp

Summary

Types

state()

@type state() :: String.t()

t()

@type t() :: %GameServer.Tournaments.Tournament{
  bracket_size: integer(),
  deadline_policy: String.t(),
  description: String.t(),
  ends_at: DateTime.t() | nil,
  id: String.t(),
  inserted_at: DateTime.t(),
  max_entries: integer() | nil,
  metadata: map(),
  recur: String.t() | nil,
  registration_opens_at: DateTime.t() | nil,
  round_window_sec: integer(),
  slug: String.t(),
  starts_at: DateTime.t() | nil,
  state: state(),
  team_size: integer(),
  title: String.t(),
  updated_at: DateTime.t()
}