Tournament bracket struct from GameServer.
This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.
A tournament with more entries than bracket_size is split into several
parallel brackets, each crowning its own champion.
Fields
id- Bracket ID (UUIDv7 string)tournament_id- Owning tournament (UUIDv7 string)index- 0-based bracket number within the tournamentsize- Slots in this bracket (power of two)inserted_at- Creation timestamp
Summary
Types
@type t() :: %GameServer.Tournaments.Bracket{ id: String.t(), index: integer(), inserted_at: DateTime.t(), size: integer(), tournament_id: String.t() }