Ready check participant struct from GameServer.
This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.
Fields
id- Participant ID (string)ready_check_id- The check this answer belongs to (string)user_id- Who is answering (string)ticket_id- Their matchmaking ticket (string, nil for a lobby check)state-"pending","ready","declined"or"timed_out"responded_at- When they answered (nil while pending)inserted_at- Creation timestampupdated_at- Last update timestamp
Summary
Types
@type t() :: %GameServer.ReadyChecks.Participant{ id: String.t(), inserted_at: DateTime.t(), ready_check_id: String.t(), responded_at: DateTime.t() | nil, state: String.t(), ticket_id: String.t() | nil, updated_at: DateTime.t(), user_id: String.t() }