Quest progress struct from GameServer.
This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.
Fields
id- Progress row ID (UUID string)user_id- The user (UUID string)quest_key- The quest definition's key (string)period_key- Reset bucket:"2026-07-22"(daily),"2026-W30"(weekly) or"static"objective_progress- Map of objective index (string) to countstatus-"active" | "completed" | "claimed"completed_at- When every objective met its target (DateTime or nil)claimed_at- When rewards were claimed (DateTime or nil)rewards_granted_at- When every reward entry finished granting (DateTime or nil)metadata- Arbitrary metadata (map)inserted_at- Creation timestampupdated_at- Last update timestamp
Summary
Types
@type t() :: %GameServer.Quests.QuestProgress{ claimed_at: DateTime.t() | nil, completed_at: DateTime.t() | nil, id: String.t(), inserted_at: DateTime.t(), metadata: map(), objective_progress: %{required(String.t()) => non_neg_integer()}, period_key: String.t(), quest_key: String.t(), rewards_granted_at: DateTime.t() | nil, status: String.t(), updated_at: DateTime.t(), user_id: String.t() }