GameServer.Quests.QuestProgress (game_server_sdk v1.0.1070)

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Quest progress struct from GameServer.

This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.

Fields

  • id - Progress row ID (UUID string)
  • user_id - The user (UUID string)
  • quest_key - The quest definition's key (string)
  • period_key - Reset bucket: "2026-07-22" (daily), "2026-W30" (weekly) or "static"
  • objective_progress - Map of objective index (string) to count
  • status - "active" | "completed" | "claimed"

  • completed_at - When every objective met its target (DateTime or nil)
  • claimed_at - When rewards were claimed (DateTime or nil)
  • rewards_granted_at - When every reward entry finished granting (DateTime or nil)
  • metadata - Arbitrary metadata (map)
  • inserted_at - Creation timestamp
  • updated_at - Last update timestamp

Summary

Types

t()

@type t() :: %GameServer.Quests.QuestProgress{
  claimed_at: DateTime.t() | nil,
  completed_at: DateTime.t() | nil,
  id: String.t(),
  inserted_at: DateTime.t(),
  metadata: map(),
  objective_progress: %{required(String.t()) => non_neg_integer()},
  period_key: String.t(),
  quest_key: String.t(),
  rewards_granted_at: DateTime.t() | nil,
  status: String.t(),
  updated_at: DateTime.t(),
  user_id: String.t()
}