GameServer.Quests.Quest (game_server_sdk v1.0.1070)

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Quest definition struct from GameServer.

This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.

Fields

  • id - Quest ID (UUID string)
  • key - Unique slug (string)
  • title - Display title (string)
  • description - Optional description (string)
  • icon_url - Optional icon URL (string)
  • sort_order - Display ordering (integer, default 0)
  • hidden - Whether hidden until completed (boolean)
  • kind - "achievement" | "daily" | "weekly" | "event" | "chain"

  • objectives - List of GameServer.Quests.Objective
  • rewards - List of GameServer.Quests.Reward
  • auto_claim - Grant rewards on completion without a claim step (boolean)
  • prerequisite_quest_key - Key of the quest gating this one (string or nil)
  • starts_at / ends_at - Event-quest window (DateTime or nil)
  • active - Inactive quests never advance and are not listed (boolean)
  • metadata - Arbitrary metadata (map)
  • inserted_at - Creation timestamp
  • updated_at - Last update timestamp

Summary

Types

t()

@type t() :: %GameServer.Quests.Quest{
  active: boolean(),
  auto_claim: boolean(),
  description: String.t() | nil,
  ends_at: DateTime.t() | nil,
  hidden: boolean(),
  icon_url: String.t() | nil,
  id: String.t(),
  inserted_at: DateTime.t(),
  key: String.t(),
  kind: String.t(),
  metadata: map(),
  objectives: [GameServer.Quests.Objective.t()],
  prerequisite_quest_key: String.t() | nil,
  rewards: [GameServer.Quests.Reward.t()],
  sort_order: integer(),
  starts_at: DateTime.t() | nil,
  title: String.t(),
  updated_at: DateTime.t()
}