Quest definition struct from GameServer.
This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.
Fields
id- Quest ID (UUID string)key- Unique slug (string)title- Display title (string)description- Optional description (string)icon_url- Optional icon URL (string)sort_order- Display ordering (integer, default 0)hidden- Whether hidden until completed (boolean)kind-"achievement" | "daily" | "weekly" | "event" | "chain"objectives- List ofGameServer.Quests.Objectiverewards- List ofGameServer.Quests.Rewardauto_claim- Grant rewards on completion without a claim step (boolean)prerequisite_quest_key- Key of the quest gating this one (string or nil)starts_at/ends_at- Event-quest window (DateTime or nil)active- Inactive quests never advance and are not listed (boolean)metadata- Arbitrary metadata (map)inserted_at- Creation timestampupdated_at- Last update timestamp
Summary
Types
@type t() :: %GameServer.Quests.Quest{ active: boolean(), auto_claim: boolean(), description: String.t() | nil, ends_at: DateTime.t() | nil, hidden: boolean(), icon_url: String.t() | nil, id: String.t(), inserted_at: DateTime.t(), key: String.t(), kind: String.t(), metadata: map(), objectives: [GameServer.Quests.Objective.t()], prerequisite_quest_key: String.t() | nil, rewards: [GameServer.Quests.Reward.t()], sort_order: integer(), starts_at: DateTime.t() | nil, title: String.t(), updated_at: DateTime.t() }