Registered device push token struct from GameServer.
This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.
Fields
id- Token row ID (UUID string)user_id- Owner (UUID string)token- The FCM registration token or APNs device tokenplatform-"android" | "ios" | "web"provider-"fcm" | "apns"— selects the delivery backend per tokendevice_id- Optional stable device key (re-registration rotates in place)disabled_at- Set when the provider reported the token dead (DateTime or nil)last_used_at- Last successful delivery (DateTime or nil)metadata- Optional client info (map)inserted_at- Creation timestampupdated_at- Last update timestamp
Summary
Types
@type t() :: %GameServer.Push.PushToken{ device_id: String.t() | nil, disabled_at: DateTime.t() | nil, id: String.t(), inserted_at: DateTime.t(), last_used_at: DateTime.t() | nil, metadata: map(), platform: String.t(), provider: String.t(), token: String.t(), updated_at: DateTime.t(), user_id: String.t() }