GameServer.Push.PushToken (game_server_sdk v1.0.1070)

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Registered device push token struct from GameServer.

This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime.

Fields

  • id - Token row ID (UUID string)
  • user_id - Owner (UUID string)
  • token - The FCM registration token or APNs device token
  • platform - "android" | "ios" | "web"

  • provider - "fcm" | "apns" — selects the delivery backend per token

  • device_id - Optional stable device key (re-registration rotates in place)
  • disabled_at - Set when the provider reported the token dead (DateTime or nil)
  • last_used_at - Last successful delivery (DateTime or nil)
  • metadata - Optional client info (map)
  • inserted_at - Creation timestamp
  • updated_at - Last update timestamp

Summary

Types

t()

@type t() :: %GameServer.Push.PushToken{
  device_id: String.t() | nil,
  disabled_at: DateTime.t() | nil,
  id: String.t(),
  inserted_at: DateTime.t(),
  last_used_at: DateTime.t() | nil,
  metadata: map(),
  platform: String.t(),
  provider: String.t(),
  token: String.t(),
  updated_at: DateTime.t(),
  user_id: String.t()
}