View Source API Reference FLHook Client v2.1.1

Modules

FLHook is a community-managed tool for managing Freelancer game servers. Freelancer is a pretty old game that has been released in 2003 by Microsoft, but it still has a very committed community.

A client to connect to a FLHook socket.

A module that is responsible for decoding and encoding data streams from and to the FLHook socket.

An error indicating that decoding or encoding did not work.

A protocol to implement custom commands.

An error indicating a command returned unsuccessfully.

A struct containing configuration for a client.

An error that indicates that configuration of the client is invalid.

A module that provides helpers to decode command response and event data.

A struct that represents a duration.

An event that is sent by the client in event mode when something happens on the server.

An error indicating an invalid or missing param.

A behaviour that can be implemented by custom field types.

An error that indicates that the socket connection is not a valid FLHook socket or the encoding is wrong.

A struct that contains result data and provides helpers to decode the contained data.

An error that indicates that the socket connection has a problem.

The XML text module allows composing formatted text to be sent via a chat command.