View Source Exray.Structs.RayCollision (Exray v0.5.0)
Summary
Types
@type t() :: %Exray.Structs.RayCollision{ distance: float() | nil, hit: boolean() | nil, normal: Exray.Structs.Vector3.t() | nil, point: Exray.Structs.Vector3.t() | nil }
@type t() :: %Exray.Structs.RayCollision{ distance: float() | nil, hit: boolean() | nil, normal: Exray.Structs.Vector3.t() | nil, point: Exray.Structs.Vector3.t() | nil }