View Source Exray.Structs.Mesh (Exray v0.5.0)
Summary
Types
@type t() :: %Exray.Structs.Mesh{ animNormals: [float()] | nil, animVertices: [float()] | nil, boneIds: String.t() | nil, boneWeights: [float()] | nil, colors: String.t() | nil, indices: [integer()] | nil, normals: [float()] | nil, tangents: [float()] | nil, texcoords: [float()] | nil, texcoords2: [float()] | nil, triangleCount: integer() | nil, vaoId: non_neg_integer() | nil, vboId: [non_neg_integer()] | nil, vertextCount: integer() | nil, vertices: [float()] | nil }