View Source Exray.Structs.RayCollision (Exray v0.5.0)

Summary

Types

@type t() :: %Exray.Structs.RayCollision{
  distance: float() | nil,
  hit: boolean() | nil,
  normal: Exray.Structs.Vector3.t() | nil,
  point: Exray.Structs.Vector3.t() | nil
}