View Source Exray.Structs.Mesh (Exray v0.2.0)

Summary

Types

@type t() :: %Exray.Structs.Mesh{
  animNormals: [float()] | nil,
  animVertices: [float()] | nil,
  boneIds: String.t() | nil,
  boneWeights: [float()] | nil,
  colors: String.t() | nil,
  indices: [integer()] | nil,
  normals: [float()] | nil,
  tangents: [float()] | nil,
  texcoords: [float()] | nil,
  texcoords2: [float()] | nil,
  triangleCount: integer() | nil,
  vaoId: non_neg_integer() | nil,
  vboId: [non_neg_integer()] | nil,
  vertextCount: integer() | nil,
  vertices: [float()] | nil
}