View Source Exray.Structs.RayCollision (Exray v0.1.0)
Summary
Types
@type t() :: %Exray.Structs.RayCollision{ distance: float(), hit: boolean(), normal: Exray.Structs.Vector3.t(), point: Exray.Structs.Vector3.t() }
@type t() :: %Exray.Structs.RayCollision{ distance: float(), hit: boolean(), normal: Exray.Structs.Vector3.t(), point: Exray.Structs.Vector3.t() }