ExPilot.Web.ArenaLive (ExPilot v0.1.1)

Copy Markdown View Source

The arena: the canvas the browser draws the world on, the hud beside it, and the round's end. On a coarse pointer (a phone or a tablet; ?touch=1 or ?touch=0 forces it, kept in the browser) the page is the game alone — no top bar, no key hints, nothing to scroll: the canvas fills the screen, a thumbstick steers and, pushed past the ring at half its travel, thrusts — the harder the push, the more thrust (strength in the input, from a third of full at the ring); buttons fire, shield, fire a missile and thrust (next ship when watching); the fuel, score and status ride over the world; opens the rest of the hud over it, /+ and a pinch zoom the view out to the whole arena and back, swaps the stick and the buttons between hands (kept in the browser), switches the music off and on (kept in the browser, the effects stay), goes full screen and leaves for the arenas. The sound comes as 22 050 Hz mono there, a quarter of the desktop's bytes. With a keyboard +, and the wheel zoom and 0 puts the view back, and in the bar switches the music; watching, the arrows or a drag (the mouse, a finger) pan the view, the wheel and a pinch zoom about the pointer or the fingers, and 0 recentres it.

Summary

Functions

The browser's keys, by KeyboardEvent.code, and the mouse buttons, to the game's actions.

Functions

keymap()

@spec keymap() :: map()

The browser's keys, by KeyboardEvent.code, and the mouse buttons, to the game's actions.