The sound each game event makes.
voice/1 maps an event name from ExPilot.Game to a TuningFork.Voice, a run of
them, or nil for silence. Cauldron2D.Audio places each by the event's position.
Summary
Functions
The sound for an event name; nil for none.
Functions
@spec voice(atom()) :: Cauldron2D.Audio.sound()
The sound for an event name; nil for none.