Buffers are GPU memory regions managed via opaque integer handles.
Creating Buffers
All buffers are created from a flat list of values with a shape and type:
# 1D float vector
{:ok, buf} = ExCubecl.buffer([1.0, 2.0, 3.0, 4.0], [4], :f32)
# 2D matrix
{:ok, matrix} = ExCubecl.buffer([1.0, 2.0, 3.0, 4.0], [2, 2], :f32)
# 3D tensor (e.g. image: height x width x channels)
{:ok, image} = ExCubecl.buffer(List.duplicate(0.0, 1080 * 1920 * 3), [1080, 1920, 3], :f32)
# Integer buffer
{:ok, int_buf} = ExCubecl.buffer([10, 20, 30], [3], :s32)
# Byte buffer (e.g. raw pixel data)
{:ok, bytes} = ExCubecl.buffer([0, 128, 255], [3], :u8)Supported types: :f32, :f64, :s32, :s64, :u32, :u8.
Reading Data
# Returns {:ok, binary}
{:ok, data} = ExCubecl.read(buf)
# Raises on error
data = ExCubecl.read!(buf)Inspection
{:ok, [2, 2]} = ExCubecl.shape(buf) # dimensions
{:ok, "f32"} = ExCubecl.dtype(buf) # element type string
{:ok, 16} = ExCubecl.size(buf) # total bytesCleanup
:ok = ExCubecl.free(buf)Always free buffers when done to avoid GPU memory leaks. The !/ variants raise on error:
buf = ExCubecl.buffer!([1.0, 2.0], [2], :f32)
data = ExCubecl.read!(buf)
:ok = ExCubecl.free(buf)Internal Representation
Internally, buffers are reference-counted GPU resources managed by the Rust NIF layer. The Elixir side only holds a lightweight integer handle. All data lives in Rust memory, not in the BEAM heap.