etui/braille
Types
pub type Pixels =
dict.Dict(#(Int, Int), #(Int, style.Color))
Values
pub fn bit(col: Int, row: Int) -> Int
Bitmask bit for the dot at (col, row) inside a 2×4 braille cell. Layout (Unicode braille dot numbering): col 0 col 1 row 0 1 8 row 1 2 16 row 2 4 32 row 3 64 128
pub fn flush(
buf: buffer.Buffer,
area: geometry.Rect,
pixels: dict.Dict(#(Int, Int), #(Int, style.Color)),
bg: style.Color,
) -> buffer.Buffer
Flush the pixel grid into a buffer at the given area’s origin. Each populated cell becomes one braille glyph.
pub fn put(
pixels: dict.Dict(#(Int, Int), #(Int, style.Color)),
px: Int,
py: Int,
fg: style.Color,
) -> dict.Dict(#(Int, Int), #(Int, style.Color))
Write a single pixel at absolute braille-pixel coords (px, py) into the pixel grid. Out-of-bounds coords (px < 0 or py < 0) are dropped.
pub fn set_pixel(
pixels: dict.Dict(#(Int, Int), #(Int, style.Color)),
char_x: Int,
char_y: Int,
bit: Int,
fg: style.Color,
) -> dict.Dict(#(Int, Int), #(Int, style.Color))
Set a pixel at terminal-cell (char_x, char_y), accumulating its bit into the existing mask. Color overrides any prior color for that cell.