Comparison operators for floats that are almost equal.
The problem this solves
Smooths out rounding errors and floating point precision issues.
iex> 0.1 + 0.2
0.30000000000000004
iex> 0.1 + 0.2 == 0.3
false
iex> import Equalish
iex> is_eq_ish(0.1 + 0.2, 0.3)
trueGuards
import Equalish
# As a macro
assert is_eq_ish(0.5, 0.50000001)
# As a guard
def foo(a, b) when is_eq_ish(a, b) do
...
endAll 6 of the usual equality operators are present:
is_eq_ish: roughly==is_not_eq_ish: NOT roughly==is_gt_ish:>but must be enough of a difference to NOT be roughly equal.is_gte_ish: roughly==OR>is_lt_ish:<but must be enough of a difference to NOT be roughly equal.is_lte_ishroughly==OR<
assert is_gt_ish(0.5, 0.2)
refute is_gt_ish(0.5, 0.49999999999999)Tolerance
You can pass in a custom tolerance threshold, or add it to your config:
config :equalish, tolerance: 0.00001The config value is read at compile time (guards cannot read config at runtime), so set it in
config/config.exs rather than config/runtime.exs. A different value in runtime.exs is ignored
by mix run, and makes a release fail to boot.
The tolerance is a fixed amount, not a percentage, so it suits numbers of everyday size best.
For very large numbers (e.g. 1.0e12) rounding errors can exceed it, and for very small numbers
(e.g. 1.0e-9) it can hide real differences.
Installation
This package can be installed by adding equalish to your list of dependencies in mix.exs:
def deps do
[
{:equalish, "~> 1.0"}
]
endDocumentation can be found at https://hexdocs.pm/equalish, and the list of changes in CHANGELOG.md.