How brightly the world is lit at a point: the lightmap of the first surface straight below it, within 2048 units, with each light style at its present scale. Models are lit by it.
ElixirQuake.LightPoint.at(bsp, origin, styles)
#=> 0..255
Summary
Functions
The light (0 to 255) at point, styles scaled by styles (a tuple of scales by style, 256 normal).
Functions
@spec at(Cauldron3D.Bsp.t(), Cauldron3D.Vec.t(), tuple()) :: number()
The light (0 to 255) at point, styles scaled by styles (a tuple of scales by style, 256 normal).