Quake as a Cauldron2D.Client.Game: the keys, the picture the terminal shows and the
sounds.
mix quake --dir /games/quakeThe whole pane is the game's own picture (ElixirQuake.Render), drawn at the pane's
size in whatever the terminal shows best.
Keys
W/Sor↑/↓— forward and back;A/D— strafe;←/→— turnT/GorPgUp/PgDn— look up and down;CorEnd— look straight aheadF— fire;Space— jump (and swim up);R— run while heldQ/E— previous and next weapon;1–8— a weapon
Esc opens Quake's own menu (ElixirQuake.Menu): single player, options, help and
quit. Options holds customize controls, screen size, brightness, mouse speed, sound
volume, always run, invert mouse and use mouse; the game is paused while it is open.
Use mouse adds the mouse: moving it turns and looks, the left button fires, the right
button runs, and the wheel changes weapon.
Controller
- left stick — move and strafe; right stick — turn and look, each as far as pushed; the d-pad walks and turns
- right trigger — fire; left trigger — run;
A— jump;X— look straight ahead - the bumpers — previous and next weapon;
Start— the menu, where the d-pad moves,Achooses andBgoes back