The pictures shown between levels and when nothing is in play: the tally after a level, the episode's closing text, a blank screen, and the backdrops they stand on.
ElixirDoom.Render.Screens.intermission(view, graphics, {640, 400})
ElixirDoom.Render.Screens.backdrop(graphics, "FLOOR4_8", {640, 400})Text and pictures keep Doom's 320 by 200 layout stretched to the size asked for.
Summary
Functions
A frame width by height filled by patch name stretched over it, or flat name tiled across it.
A black raster width by height.
The episode's closing text.
The tally of the level just finished, from an intermission view.
Functions
@spec backdrop(ElixirDoom.Graphics.t(), String.t(), {pos_integer(), pos_integer()}) :: Cauldron2D.Sectors.Frame.t()
A frame width by height filled by patch name stretched over it, or flat name tiled across it.
@spec blank(pos_integer(), pos_integer()) :: FrenchCurve.Raster.t()
A black raster width by height.
@spec finale(ElixirDoom.Graphics.t(), {pos_integer(), pos_integer()}) :: FrenchCurve.Raster.t()
The episode's closing text.
@spec intermission(map(), ElixirDoom.Graphics.t(), {pos_integer(), pos_integer()}) :: FrenchCurve.Raster.t()
The tally of the level just finished, from an intermission view.