Starting doors: the ones a player opens by hand — the sector behind the line used, some locked to a key — and the ones a line opens or shuts by tag.
Door kinds are :normal (opens, waits, closes), :open, :close,
:close_30_then_open, :raise_in_5_mins, and the fast :blaze_raise, :blaze_open
and :blaze_close.
Summary
Functions
Thing id opens by hand the door behind line index, which has special special.
Start door type in every sector tagged tag that no mover has taken: {world, started?}.
Whether line special special is a door opened by hand.
A door of type waiting in sector index from the level's start, countdown tics.
Functions
@spec by_hand(ElixirDoom.World.t(), term(), non_neg_integer(), integer()) :: ElixirDoom.World.t()
Thing id opens by hand the door behind line index, which has special special.
@spec by_tag(ElixirDoom.World.t(), integer(), atom()) :: {ElixirDoom.World.t(), boolean()}
Start door type in every sector tagged tag that no mover has taken: {world, started?}.
Whether line special special is a door opened by hand.
@spec timed( ElixirDoom.World.t(), non_neg_integer(), :normal | :raise_in_5_mins, pos_integer() ) :: ElixirDoom.World.t()
A door of type waiting in sector index from the level's start, countdown tics.