ElixirDoom.Menu.Draw (elixir_doom v0.1.0)

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Doom's menus drawn as Doom draws them, from the WAD's own pictures at Doom's positions in its 320 by 200 screen, stretched to the frame and kept above the status bar: the title, the items (the options raised to make room for the controls), the blinking skull, the sliders, the on and off switches, the read-this screens, the controls in Doom's small font, and Doom's messages centred on the screen.

ElixirDoom.Menu.Draw.draw(frame, menu, graphics, seconds)

Summary

Functions

menu drawn onto frame at time seconds, for the skull's blinking.

Functions

draw(frame, menu, graphics, time)

menu drawn onto frame at time seconds, for the skull's blinking.