Doom as a Cauldron2D.Game: an episode played level by level at 35 tics a second.
Cauldron2D.World.start_link(game: ElixirDoom.Game, game_opts: [level: "E1M1", skill: 3], hz: 35)Options: :level to start on (default the WAD's first), :skill 1..5 (default 3),
:tuning overrides for ElixirDoom.Tuning. A WAD must have been loaded with
ElixirDoom.Assets.load/1 first.
A level ends at an exit; the game shows the tallies until a player presses use or fire, then carries every player's health, armour, weapons and ammunition into the next. A player who dies presses use to start the level again from scratch. After the episode's last level the game is over.
Summary
Functions
The level that follows level, by a normal or a secret exit, or nil at an episode's end.
The sector point is in, in the current level.
Functions
The level that follows level, by a normal or a secret exit, or nil at an episode's end.
@spec sector_at(map(), {number(), number()}) :: non_neg_integer()
The sector point is in, in the current level.