The actions things run on entering a state, by the names the state table gives them.
ElixirDoom.Actions.run(world, id, :a_chase)Actions of Doom II's monsters that the WAD being played has no use for, and the weapon
actions (run by ElixirDoom.Weapons on a player's weapon, not on a thing), do nothing
here.
Summary
Functions
Run action for thing id.
Functions
@spec run(ElixirDoom.World.t(), term(), atom()) :: ElixirDoom.World.t()
Run action for thing id.