ElixirDoom.Actions (elixir_doom v0.1.0)

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The actions things run on entering a state, by the names the state table gives them.

ElixirDoom.Actions.run(world, id, :a_chase)

Actions of Doom II's monsters that the WAD being played has no use for, and the weapon actions (run by ElixirDoom.Weapons on a player's weapon, not on a thing), do nothing here.

Summary

Functions

Run action for thing id.

Functions

run(world, id, arg3)

Run action for thing id.