Fired when a shard finishes loading all its guilds.
guild_count is the number of guilds loaded — fewer than the shard's guilds when some did
not arrive before the ready timeout.
Summary
Functions
Converts a raw payload into this event struct.
Types
@type t() :: %EDA.Event.ShardReady{ duration_ms: non_neg_integer() | nil, guild_count: non_neg_integer() | nil, shard_id: non_neg_integer() | nil }