EAGL.Error (eagl v0.8.0)
View SourceOpenGL error checking and reporting utilities.
Provides Wings3D-inspired error handling patterns with meaningful abstractions for development and debugging.
Original Source
Error handling patterns are inspired by Wings3D's wings_gl.erl
module:
https://github.com/dgud/wings/blob/master/src/wings_gl.erl
Usage
import EAGL.Error
# Check for errors with context
check("After buffer creation")
# Get error descriptions
error_string(1280) # "GL_INVALID_ENUM"
# Raise on error (debugging)
check!("Critical operation")
Summary
Functions
Check for OpenGL errors and print them. Similar to Wings3D's check_error/2 function.
Check for OpenGL errors and raise an exception if one is found. Useful for development and debugging.
Get a human-readable string for an OpenGL error code. Similar to Wings3D's error_string/1 function.
Functions
Check for OpenGL errors and print them. Similar to Wings3D's check_error/2 function.
Parameters
- context: String describing the context where the error check is performed
Returns
:ok
if no error{:error, error_message}
if an error occurred
Example
EAGL.Error.check("After buffer creation")
EAGL.Error.check("Shader compilation")
@spec check!(String.t()) :: :ok
Check for OpenGL errors and raise an exception if one is found. Useful for development and debugging.
Get a human-readable string for an OpenGL error code. Similar to Wings3D's error_string/1 function.