pub fn before_input() -> EventType(
EventLike(UIEventTag(InputEventTag(Concrete))),
)
pub fn change() -> EventType(EventLike(Concrete))
pub fn click() -> EventType(
EventLike(UIEventTag(MouseEventTag(PointerEventTag(Concrete)))),
)
pub fn input() -> EventType(EventLike(Concrete))
pub fn mouse_down() -> EventType(
EventLike(UIEventTag(MouseEventTag(Concrete))),
)
pub fn mouse_move() -> EventType(
EventLike(UIEventTag(MouseEventTag(Concrete))),
)
pub fn mouse_up() -> EventType(
EventLike(UIEventTag(MouseEventTag(Concrete))),
)