DockerBuild

Library for building docker images.

Installation

If available in Hex, the package can be installed by adding docker_build to your list of dependencies in mix.exs:

def deps do
  [
    {:docker_build, "~> 0.1.0", runtime: false, only: :dev}
  ]
end

You also need to add distillery to your project. Normally this is done with:

def deps do
  [
    {:distillery, "~> 2.1"},
  ]
end

Then run mix distillery.init to create an initially distillery configuration file.

Basic Use

Add configuration

Create the following entries in config/dev.exs. As you will run the mix tasks in the development environment you should only add them here. This assumes that you are using webpack to compile assets.

# config/dev.exs
config :docker_build, DockerBuild.Build,
  plugins: [DockerBuild.Plugins.Webpack],
  app_name: :my_project,
  elixir_version: "1.8.1",
  docker_image: "docker.registry.url/my_project:production"

Build docker image

To build a release docker image:

mix docker.build

The task generates a .dockerignore file in the root of the project so you will probably want to add this to .gitignore.

Run docker image

The build image can be run with

docker run docker.registry.url/my_project:production

However, this will probably fail if your project relies on environment variables at runtime.

Advanced usage

Additional configuration

The following additional config values are available:

  • :assets_path - path the assets within your project. Defaults to assets.
  • :umbrella_apps - list of apps in an umbrella project. If not set then the project is assumed to be a non-umbrella project.

Plugin System

A plugin system is available to extend the dockerfile that is generated via various callbacks.

In the config a list of plugins can be given. Each item can either be the module name (if no configuration is required), or a tuple of the plugin and a keyword list of config values to provide a list of config values to the plugin:

# config/dev.exs
config :docker_build, DockerBuild.Build,
  plugins: [PluginModule1, {PluginModule2, foo1: :bar1, foo2: :bar2}`, PluginModule3],
  ...

If complex config is required the plugin can just be listed with its module name in the :plugins config key and separate config can be given for the module:

# config/dev.exs
config :docker_build, DockerBuild.Build,
  plugins: [PluginModule1, PluginModule2, PluginModule3],
  ...

config :docker_build, PluginModule2,
  foo1: :bar1,
  foo2: :bar2

There are several plugins already included in the project.

Troubleshooting

The webserver does not start

Ensure that you have set server: true in you endpoint:

# config/prod.exs
config :my_app, MyApp.Endpoint,
  server: true

Design Decisions

Selection of environment

The environment to build under (i.e. what MIX_ENV is set to in Docker) is set from the command line. This has the following advantage over taking the current value of MIX_ENV when invoking the task:

  1. When building a prod release the project and dependencies do not need to be compiled locally with MIX_ENV=prod just to run the mix task.

  2. The configuration for the build can be placed in config/dev.exs and so will not be included in sys.config when the release is built by Distillery. You may have secrets in here you do not want in your final docker image.

TODO

Check mandatory config params

Currently a protocol error is shown if the config is missing.

Optional Assets

Either:

  • Add assets as a plugin, and have some plugin hierarchy, deps resolution or be able to set plugin config options from another plugin - e.g. assets_compile_command: from webpack/brunch plugin.
  • Make assets_path: config option mandatory so this can be used for apps without assets.