discord_gleam/event_handler
Types
pub type EventHandler =
fn(bot.Bot, Packet) -> Nil
The supported packets
pub type Packet {
ReadyPacket(ready.ReadyPacket)
InteractionCreatePacket(
interaction_create.InteractionCreatePacket,
)
MessageDeletePacket(message_delete.MessageDeletePacket)
MessagePacket(message.MessagePacket)
MessageUpdatePacket(message_update.MessageUpdatePacket)
ChannelCreatePacket(channel_create.ChannelCreatePacket)
ChannelDeletePacket(channel_delete.ChannelDeletePacket)
ChannelUpdatePacket(channel_update.ChannelUpdatePacket)
GuildBanAddPacket(guild_ban_add.GuildBanAddPacket)
GuildBanRemovePacket(guild_ban_remove.GuildBanRemovePacket)
GuildRoleCreatePacket(guild_role_create.GuildRoleCreatePacket)
GuildRoleUpdatePacket(guild_role_update.GuildRoleUpdatePacket)
GuildRoleDeletePacket(guild_role_delete.GuildRoleDeletePacket)
UnknownPacket(generic.GenericPacket)
}
Constructors
-
ReadyPacket(ready.ReadyPacket)
READY
event -
InteractionCreatePacket( interaction_create.InteractionCreatePacket, )
INTERACTION_CREATE
event -
MessageDeletePacket(message_delete.MessageDeletePacket)
MESSAGE_DELETE
event -
MessagePacket(message.MessagePacket)
MESSAGE_CREATE
event -
MessageUpdatePacket(message_update.MessageUpdatePacket)
MESSAGE_UPDATE
event -
ChannelCreatePacket(channel_create.ChannelCreatePacket)
CHANNEL_CREATE
event -
ChannelDeletePacket(channel_delete.ChannelDeletePacket)
CHANNEL_DELETE
event -
ChannelUpdatePacket(channel_update.ChannelUpdatePacket)
CHANNEL_UPDATE
event -
GuildBanAddPacket(guild_ban_add.GuildBanAddPacket)
GUILD_BAN_ADD
event -
GuildBanRemovePacket(guild_ban_remove.GuildBanRemovePacket)
GUILD_BAN_REMOVE
event -
GuildRoleCreatePacket(guild_role_create.GuildRoleCreatePacket)
GUILD_ROLE_CREATE
event -
GuildRoleUpdatePacket(guild_role_update.GuildRoleUpdatePacket)
GUILD_ROLE_UPDATE
event -
GuildRoleDeletePacket(guild_role_delete.GuildRoleDeletePacket)
GUILD_ROLE_DELETE
event -
UnknownPacket(generic.GenericPacket)
When we receive a packet that we don’t know how to handle
Values
pub fn handle_event(
bot: Bot,
msg: String,
handlers: List(fn(Bot, Packet) -> Nil),
state_uset: USet(#(String, String)),
) -> Nil
Handle an event from the Discord API, using a set of event handlers.