Supported die catalog and the canonical face layout per polyhedral type.
This is a public reference for host applications: validate player input
against supported?/1, enumerate the catalog with supported/0, or look up
a die's rendered face layout with faces/1. The 3D renderer itself reads its
faces from the bundled JavaScript, so nothing in the BEAM calls these — they
exist for consumers (e.g. to build a dice-tray UI or validate a chat command).
The face layout maps each die type to a stable, ordered list so a client can orient the correct value up after the physics settle.
Summary
Functions
The ordered face list for a die. For standard dice the faces run 1..sides.
A d100 is modelled as a tens die (10, 20, ... 100) for display purposes;
rolling still uses the uniform 1..100 range.
Friendly name for a die.
Returns the list of supported face counts.
Validates that sides is one of the supported polyhedral dice.
Functions
The ordered face list for a die. For standard dice the faces run 1..sides.
A d100 is modelled as a tens die (10, 20, ... 100) for display purposes;
rolling still uses the uniform 1..100 range.
iex> DicEx.Dice.faces(6)
[1, 2, 3, 4, 5, 6]
iex> DicEx.Dice.faces(100)
[10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
Friendly name for a die.
iex> DicEx.Dice.name(20)
"d20"
Returns the list of supported face counts.
iex> DicEx.Dice.supported()
[4, 6, 8, 10, 12, 20, 100]
Validates that sides is one of the supported polyhedral dice.
iex> DicEx.Dice.supported?(20)
true
iex> DicEx.Dice.supported?(7)
false