# curves v0.1.0 - Table of Contents

> High performance splines and bezier curves in a simple, user-friendly interface.

## Modules

- [Curves](Curves.md): 
## Usage
The basic cycle goes like this:
1. start with a list of `{x, y}` tuples. These can be any combination of integers and floats.
2. build a `Curves.Curve` struct by passing the list of tuples into `Curves.define_curve/2`
3. To find a point in the curve struct, call `Curves.solve/3` with a float (0.0 - 1.0) 

