One of a GameMaker Studio 1 room's eight backgrounds: background background drawn
at {x, y}, behind everything or, with foreground, in front. tiled is
{across, down}, repeating the picture across the room in each direction; speed
{x, y} moves it by that many pixels a step; stretch scales it to the room.
background is -1 for an empty slot.
Summary
Functions
The backdrop at at.
Types
Functions
@spec read(binary(), non_neg_integer()) :: t()
The backdrop at at.