An object (an OBJT entry): the definition rooms place instances of.
spriteandmaskare sprite indices,-1for none; with no mask the sprite's own masks collideparentis the object it inherits events from,nilfor nonedepthorders drawing: greater depth is drawn first, further backphysicsholds the Box2D settings,nilwhen the object does not use physicseventslists{type, subtype, code}:typeis a name fromCauldron2D.GameMaker.Event.types/0,subtypethe alarm, key, object, step or other number the type takes, andcodethe index of the event's code entry,nilfor none. A game compiled to native code carries no code entries in its data file; its event's code is the executable's function named byCauldron2D.GameMaker.Event.handler_name/3
Summary
Functions
The object at at.
Types
@type event() :: {Cauldron2D.GameMaker.Event.type(), non_neg_integer(), non_neg_integer() | nil}
Functions
@spec read(binary(), non_neg_integer()) :: t()
The object at at.