# Cauldron2D.Easel.Web v0.1.3 - Table of Contents

> Edits a Cauldron2D atlas in a browser, with LiveView.

## Pages

- [Cauldron2D.Easel.Web](readme.md)

## Modules

- [Cauldron2D.Easel.Web.Assets](Cauldron2D.Easel.Web.Assets.md): Serves the editor's scripts and stylesheet: `easel.js` and `easel.css` from this
package, `phoenix.min.js` and `phoenix_live_view.min.js` from theirs.

- [Cauldron2D.Easel.Web.Base](Cauldron2D.Easel.Web.Base.md): Remembers the path the editor is mounted at, for its layout to find its assets.

- [Cauldron2D.Easel.Web.EditorLive](Cauldron2D.Easel.Web.EditorLive.md): The atlas editor in a browser: the arts of a directory, and one of them on a canvas
with the palette, the tools and the frames beside it. The document is a
`Cauldron2D.Easel` held here; the browser draws it and sends back where the pointer
paints.
- [Cauldron2D.Easel.Web.Layout](Cauldron2D.Easel.Web.Layout.md): The root layout of the editor's pages: the stylesheet, the Phoenix and LiveView
scripts and the canvas hook, from the editor's own assets.

- [Cauldron2D.Easel.Web.Router](Cauldron2D.Easel.Web.Router.md): Mounts the editor in a game's Phoenix router.

