A picture drawn flat on the frame, stretched to a rectangle: a held weapon, a status bar, a face, a menu.
frame
|> Frame.columns(pictures, Overlay.columns(pictures, gun, {96.0, 120.0, 128.0, 80.0}, 0))The rectangle is {x, y, width, height} in frame pixels, fractions allowed, the picture
filling it exactly. Transparent texels are skipped. light is the light table every
texel goes through. Options: flip: true mirrors the picture; shimmer: true draws it as
a blur of what is beneath, through light.
Summary
Functions
The column records that draw picture id into rect.
Functions
@spec columns( Cauldron2D.Sectors.Pictures.t(), non_neg_integer(), {number(), number(), number(), number()}, non_neg_integer(), keyword() ) :: [binary()]
The column records that draw picture id into rect.